/** Common code for implementing node-types in Go code. * * @author Steffen Vogel * @copyright 2014-2022, Institute for Automation of Complex Power Systems, EONERC * @license Apache 2.0 *********************************************************************************/ package nodes type BaseNode struct { Node Logger Logger Stopped chan struct{} } func NewBaseNode() BaseNode { return BaseNode{} } func (n *BaseNode) Start() error { n.Stopped = make(chan struct{}) return nil } func (n *BaseNode) Stop() error { close(n.Stopped) return nil } func (n *BaseNode) Parse(c []byte) error { return nil } func (n *BaseNode) Check() error { return nil } func (n *BaseNode) Restart() error { return nil } func (n *BaseNode) Pause() error { return nil } func (n *BaseNode) Resume() error { return nil } func (n *BaseNode) Reverse() error { return nil } func (n *BaseNode) Close() error { return nil } func (n *BaseNode) SetLogger(l Logger) { n.Logger = l }