#pragma once #include #include #include #include #include namespace villas { namespace gpu { class GpuAllocator; class Gpu { friend GpuAllocator; public: Gpu(int gpuId); ~Gpu(); bool init(); std::string getName() const; GpuAllocator& getAllocator() const { return *allocator; } bool makeAccessibleToPCIeAndVA(const MemoryBlock& mem); /// Make some memory block accssible for this GPU bool makeAccessibleFromPCIeOrHostRam(const MemoryBlock& mem); void memcpySync(const MemoryBlock& src, const MemoryBlock& dst, size_t size); void memcpyKernel(const MemoryBlock& src, const MemoryBlock& dst, size_t size); private: bool registerIoMemory(const MemoryBlock& mem); bool registerHostMemory(const MemoryBlock& mem); private: class impl; std::unique_ptr pImpl; // master, will be used to derived slave addr spaces for allocation MemoryManager::AddressSpaceId masterPciEAddrSpaceId; MemoryManager::AddressSpaceId slaveMemoryAddrSpaceId; SpdLogger logger; int gpuId; std::unique_ptr allocator; }; class GpuAllocator : public BaseAllocator { public: GpuAllocator(Gpu& gpu); std::string getName() const; std::unique_ptr allocateBlock(size_t size); private: Gpu& gpu; }; class GpuFactory : public Plugin { public: GpuFactory(); std::list> make(); void run(void*); private: SpdLogger logger; }; } // namespace villas } // namespace gpu