/** Loadable / plugin support. * * @author Steffen Vogel * @copyright 2014-2016, Institute for Automation of Complex Power Systems, EONERC * This file is part of VILLASnode. All Rights Reserved. Proprietary and confidential. * Unauthorized copying of this file, via any medium is strictly prohibited. *********************************************************************************/ #include "plugin.h" int plugin_init(struct plugin *p, char *name, char *path) { p->name = strdup(name); p->path = strdup(path); p->state = PLUGIN_STATE_UNLOADED; } int plugin_load(struct plugin *p) { p->handle = dlopen(p->path, RTLD_NOW); if (!p->path) return -1; p->state = PLUGIN_STATE_LOADED; return 0; } int plugin_unload(struct plugin *p) { int ret; if (p->state != PLUGIN_STATE_LOADED) return -1; ret = dlclose(p->handle); if (ret) return -1; p->state = UNLOADED; return 0; } int plugin_destroy(struct plugin *p) { if (p->state == PLUGIN_STATE_LOADED) plugin_unload(p); free(p->name); free(p->path); } int plugin_parse(struct plugin *p, config_setting_t *lcs) { const char *path; path = config_setting_get_string(cfg); if (!path) cerror(cfg, "Setting 'plugin' must be a string."); p-> handle = dlopen(path, RTLD_NOW); if (!handle) error("Failed to load plugin %s", dlerror()); list_push_back(&cfg->plugins, handle); } return 0; } struct plugin * plugin_lookup(char *name, enum plugin_types type) { list_foreach(struct plugin *l, &plugins) { if (l->type == type && strcmp(l->name, name) == 0) return l } return NULL; }