/** Common code for implementing node-types in Go code. * * @author Steffen Vogel * @copyright 2014-2022, Institute for Automation of Complex Power Systems, EONERC * @license GNU General Public License (version 3) * * VILLASnode * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *********************************************************************************/ package nodes type BaseNode struct { Node Logger Logger Stopped chan struct{} } func NewBaseNode() BaseNode { return BaseNode{} } func (n *BaseNode) Start() error { n.Stopped = make(chan struct{}) return nil } func (n *BaseNode) Stop() error { close(n.Stopped) return nil } func (n *BaseNode) Parse(c []byte) error { return nil } func (n *BaseNode) Check() error { return nil } func (n *BaseNode) Restart() error { return nil } func (n *BaseNode) Pause() error { return nil } func (n *BaseNode) Resume() error { return nil } func (n *BaseNode) Reverse() error { return nil } func (n *BaseNode) Close() error { return nil } func (n *BaseNode) SetLogger(l Logger) { n.Logger = l }