/** Node type: socket * * This file implements the socket subtype for nodes. * * @file * @author Steffen Vogel * @copyright 2017, Institute for Automation of Complex Power Systems, EONERC *********************************************************************************/ /** * @addtogroup socket BSD Socket Node Type * @ingroup node * @{ */ #pragma once #include #include #include "node.h" enum socket_layer { SOCKET_LAYER_ETH, SOCKET_LAYER_IP, SOCKET_LAYER_UDP }; enum socket_header { SOCKET_HEADER_DEFAULT, /**> Default header in the payload, (see msg_format.h) */ SOCKET_HEADER_NONE, /**> No header in the payload, same as HDR_NONE*/ SOCKET_HEADER_FAKE /**> Same as SOCKET_HEADER_NONE but using the first three data values as: sequence, seconds & nano-seconds. */ }; union sockaddr_union { struct sockaddr sa; struct sockaddr_in sin; struct sockaddr_in6 sin6; struct sockaddr_ll sll; }; struct socket { int sd; /**> The socket descriptor */ int mark; /**> Socket mark for netem, routing and filtering */ int endian; /** Endianness of the data sent/received by the node */ enum socket_layer layer; /**> The OSI / IP layer which should be used for this socket */ enum socket_header header; /**> Payload header type */ union sockaddr_union local; /**> Local address of the socket */ union sockaddr_union remote; /**> Remote address of the socket */ struct rtnl_qdisc *tc_qdisc; /**> libnl3: Network emulator queuing discipline */ struct rtnl_cls *tc_classifier; /**> libnl3: Firewall mark classifier */ struct socket *next; /* Linked list _per_interface_ */ }; /** @see node_vtable::init */ int socket_init(int argc, char *argv[], config_setting_t *cfg); /** @see node_vtable::deinit */ int socket_deinit(); /** @see node_vtable::open */ int socket_open(struct node *n); /** @see node_vtable::close */ int socket_close(struct node *n); /** @see node_vtable::write */ int socket_write(struct node *n, struct sample *smps[], unsigned cnt); /** @see node_vtable::read */ int socket_read(struct node *n, struct sample *smps[], unsigned cnt); /** @see node_vtable::parse */ int socket_parse(struct node *n, config_setting_t *cfg); /** @see node_vtable::print */ char * socket_print(struct node *n); /** Generate printable socket address depending on the address family * * A IPv4 address is formatted as dotted decimals followed by the port/protocol number * A link layer address is formatted in hexadecimals digits seperated by colons and the inferface name * * @param sa A pointer to the socket address. * @return The buffer containing the textual representation of the address. The caller is responsible to free() this buffer! */ char * socket_print_addr(struct sockaddr *saddr); /** Parse a socket address depending on the address family * * A IPv4 address has the follwing format: [hostname/ip]:[port/protocol] * A link layer address has the following format: [mac]%[interface]:[ethertype] * * @todo Add support for autodetection of address type * * @param str A string specifiying the socket address. See description for allowed formats. * @param sa A pointer to the resolved address * @param layer Specifies the address type in which the addr is given * @param flags Flags for getaddrinfo(2) * @retval 0 Success. Everything went well. * @retval <0 Error. Something went wrong. */ int socket_parse_addr(const char *str, struct sockaddr *sa, enum socket_layer layer, int flags); /** @} */