/** Node type: socket * * This file implements the socket subtype for nodes. * * @file * @author Steffen Vogel * @copyright 2014-2015, Institute for Automation of Complex Power Systems, EONERC * This file is part of S2SS. All Rights Reserved. Proprietary and confidential. * Unauthorized copying of this file, via any medium is strictly prohibited. */ /** * @addtogroup socket BSD Socket Node Type * @ingroup node * @{ *********************************************************************************/ #ifndef _SOCKET_H_ #define _SOCKET_H_ #include #include #include "node.h" enum socket_layer { LAYER_ETH, LAYER_IP, LAYER_UDP }; union sockaddr_union { struct sockaddr sa; struct sockaddr_in sin; struct sockaddr_in6 sin6; struct sockaddr_ll sll; }; struct socket { /** The socket descriptor */ int sd; /** Socket mark for netem, routing and filtering */ int mark; /** The OSI / IP layer which should be used for this socket */ enum socket_layer layer; /** Local address of the socket */ union sockaddr_union local; /** Remote address of the socket */ union sockaddr_union remote; /** libnl3: Network emulator queuing discipline */ struct rtnl_qdisc *tc_qdisc; /** libnl3: Firewall mark classifier */ struct rtnl_cls *tc_classifier; /* Linked list _per_interface_ */ struct socket *next; }; /** @see node_vtable::init */ int socket_init(int argc, char *argv[], struct settings *set); /** @see node_vtable::deinit */ int socket_deinit(); /** @see node_vtable::open */ int socket_open(struct node *n); /** @see node_vtable::close */ int socket_close(struct node *n); /** @see node_vtable::write */ int socket_write(struct node *n, struct msg *pool, int poolsize, int first, int cnt); /** @see node_vtable::read */ int socket_read(struct node *n, struct msg *pool, int poolsize, int first, int cnt); /** @see node_vtable::parse */ int socket_parse(config_setting_t *cfg, struct node *n); /** @see node_vtable::print */ char * socket_print(struct node *n); /** Generate printable socket address depending on the address family * * A IPv4 address is formatted as dotted decimals followed by the port/protocol number * A link layer address is formatted in hexadecimals digits seperated by colons and the inferface name * * @param sa A pointer to the socket address. * @return The buffer containing the textual representation of the address. The caller is responsible to free() this buffer! */ char * socket_print_addr(struct sockaddr *saddr); /** Parse a socket address depending on the address family * * A IPv4 address has the follwing format: [hostname/ip]:[port/protocol] * A link layer address has the following format: [mac]%[interface]:[ethertype] * * @todo Add support for autodetection of address type * * @param str A string specifiying the socket address. See description for allowed formats. * @param sa A pointer to the resolved address * @param layer Specifies the address type in which the addr is given * @param flags Flags for getaddrinfo(2) * @retval 0 Success. Everything went well. * @retval <0 Error. Something went wrong. */ int socket_parse_addr(const char *str, struct sockaddr *sa, enum socket_layer layer, int flags); #endif /** _SOCKET_H_ @} */