/** Hook functions * * Every node or path can register hook functions which is called for every * processed sample. This can be used to debug the data flow, get statistics * or alter the sample contents. * * @file * @author Steffen Vogel * @copyright 2014-2019, Institute for Automation of Complex Power Systems, EONERC * @license GNU General Public License (version 3) * * VILLASnode * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *********************************************************************************/ #pragma once #include #include #include #include #include #include /* Forward declarations */ struct path; struct node; struct sample; namespace villas { namespace node { class Hook { protected: Logger logger; enum state state; int flags; int priority; /**< A priority to change the order of execution within one type of hook. */ int enabled; /**< Is this hook active? */ struct path *path; struct node *node; vlist signals; json_t *cfg; /**< A JSON object containing the configuration of the hook. */ public: Hook(struct path *p, struct node *n, int fl, int prio, bool en = true); virtual ~Hook(); virtual void parse(json_t *c); virtual void prepare(); void prepare(struct vlist *sigs) { int ret; ret = signal_list_copy(&signals, sigs); if (ret) throw RuntimeError("Failed to copy signal list"); prepare(); } /** Called whenever a hook is started; before threads are created. */ virtual void start() { assert(state == STATE_PREPARED); state = STATE_STARTED; } /** Called whenever a hook is stopped; after threads are destoyed. */ virtual void stop() { assert(state == STATE_STARTED); state = STATE_STOPPED; } virtual void check() { assert(state == STATE_PARSED); state = STATE_CHECKED; } /** Called periodically. Period is set by global 'stats' option in the configuration file. */ virtual void periodic() { assert(state == STATE_STARTED); } /** Called whenever a new simulation case is started. This is detected by a sequence no equal to zero. */ virtual void restart() { assert(state == STATE_STARTED); } /** Called whenever a sample is processed. */ virtual int process(sample *smp) { assert(state == STATE_STARTED); return HOOK_OK; }; int getPriority() const { return priority; } int getFlags() const { return flags; } struct vlist * getSignals() { return &signals; } bool isEnabled() const { return enabled; } }; class HookFactory : public plugin::Plugin { protected: int flags; int priority; public: HookFactory(const std::string &name, const std::string &desc, int fl, int prio) : Plugin(name, desc), flags(fl), priority(prio) { } virtual Hook * make(struct path *p, struct node *n) = 0; int getFlags() { return flags; } }; template class HookPlugin : public HookFactory { public: using HookFactory::HookFactory; virtual Hook * make(struct path *p, struct node *n) { return new T(p, n, flags, priority); }; }; } // node } // villas