VILLASweb-backend-go/routes/scenario/scenario_methods.go
2019-11-09 11:40:56 +01:00

147 lines
3.3 KiB
Go

package scenario
import (
"fmt"
"git.rwth-aachen.de/acs/public/villas/web-backend-go/database"
"git.rwth-aachen.de/acs/public/villas/web-backend-go/routes/user"
"github.com/jinzhu/gorm"
)
type Scenario struct {
database.Scenario
}
func (s *Scenario) ByID(id uint) error {
db := database.GetDB()
err := db.Find(s, id).Error
if err != nil {
return err
}
return nil
}
func (s *Scenario) getUsers() ([]database.User, int, error) {
db := database.GetDB()
var users []database.User
err := db.Order("ID asc").Model(s).Where("Active = ?", true).Related(&users, "Users").Error
return users, len(users), err
}
func (s *Scenario) save() error {
db := database.GetDB()
err := db.Create(s).Error
return err
}
func (s *Scenario) update(updatedScenario Scenario) error {
// TODO: if the field is empty member shouldn't be updated
s.Name = updatedScenario.Name
s.Running = updatedScenario.Running
s.StartParameters = updatedScenario.StartParameters
db := database.GetDB()
err := db.Model(s).Update(updatedScenario).Error
return err
}
func (s *Scenario) addUser(u *database.User) error {
db := database.GetDB()
err := db.Model(s).Association("Users").Append(u).Error
return err
}
func (s *Scenario) deleteUser(username string) error {
db := database.GetDB()
var deletedUser user.User
err := deletedUser.ByUsername(username)
if err != nil {
return err
}
no_users := db.Model(s).Association("Users").Count()
if no_users > 1 {
// remove user from scenario
err = db.Model(s).Association("Users").Delete(&deletedUser.User).Error
if err != nil {
return err
}
// remove scenario from user
err = db.Model(&deletedUser.User).Association("Scenarios").Delete(s).Error
if err != nil {
return err
}
} else {
// There is only one associated user
var remainingUser user.User
err = db.Model(s).Related(&remainingUser, "Users").Error
if remainingUser.Username == username {
// if the remaining user is the one to be deleted
return fmt.Errorf("cannot delete last user from scenario without deleting scenario itself, doing nothing")
} else {
// the remaining user is NOT the one to be deleted
// that means the user to be deleted is not associated with the scenario
return gorm.ErrRecordNotFound
}
}
return nil
}
func (s *Scenario) delete() error {
db := database.GetDB()
// delete scenario from all users and vice versa
users, no_users, err := s.getUsers()
if err != nil {
return err
}
if no_users > 0 {
for _, u := range users {
// remove user from scenario
err = db.Model(s).Association("Users").Delete(&u).Error
if err != nil {
return err
}
// remove scenario from user
err = db.Model(&u).Association("Scenarios").Delete(s).Error
if err != nil {
return err
}
}
}
// Scenario is not deleted from DB, only associations with users are removed
// Scenario remains "dangling" in DB
// Delete scenario
//err = db.Delete(s).Error
//if err != nil {
// return err
//}
return nil
}
func (s *Scenario) checkAccess(userID uint, userRole string) bool {
if userRole == "Admin" {
return true
} else {
db := database.GetDB()
u := database.User{}
u.Username = ""
err := db.Order("ID asc").Model(s).Where("ID = ?", userID).Related(&u, "Users").Error
if err != nil || !u.Active {
return false
} else {
return true
}
}
}