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https://git.rwth-aachen.de/acs/public/villas/web/
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84 lines
2.8 KiB
JavaScript
84 lines
2.8 KiB
JavaScript
/**
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* File: edit-widget-signals-control.js
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* Author: Ricardo Hernandez-Montoya <rhernandez@gridhound.de>
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* Date: 03.04.2017
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*
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* This file is part of VILLASweb.
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*
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* VILLASweb is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* VILLASweb is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with VILLASweb. If not, see <http://www.gnu.org/licenses/>.
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**********************************************************************************/
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import React, { Component } from 'react';
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import { FormGroup, Checkbox, ControlLabel, FormControl } from 'react-bootstrap';
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class EditWidgetSignalsControl extends Component {
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constructor(props) {
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super(props);
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this.state = {
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widget: {
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simulator: {}
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}
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};
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}
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componentWillReceiveProps(nextProps) {
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// Update state's widget with props
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this.setState({ widget: nextProps.widget });
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}
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handleSignalChange(checked, index) {
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var signals = this.state.widget[this.props.controlId];
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var new_signals;
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if (checked) {
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// add signal
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new_signals = signals.concat(index);
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} else {
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// remove signal
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new_signals = signals.filter( (idx) => idx !== index );
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}
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this.props.handleChange({ target: { id: this.props.controlId, value: new_signals } });
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}
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render() {
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let signalsToRender = [];
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if (this.props.simulation) {
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// get selected simulation model
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const simulationModel = this.props.simulation.models.find( model => model.simulator.node === this.state.widget.simulator.node && model.simulator.simulator === this.state.widget.simulator.simulator );
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// If simulation model update the signals to render
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signalsToRender = simulationModel? simulationModel.outputMapping : [];
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}
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return (
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<FormGroup>
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<ControlLabel>Signals</ControlLabel>
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{
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signalsToRender.length === 0 || !this.state.widget.hasOwnProperty(this.props.controlId)? (
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<FormControl.Static>No signals available.</FormControl.Static>
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) : (
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signalsToRender.map((signal, index) => (
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<Checkbox key={index} checked={this.state.widget[this.props.controlId].indexOf(index) !== -1} onChange={(e) => this.handleSignalChange(e.target.checked, index)}>{signal.name}</Checkbox>
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))
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)
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}
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</FormGroup>
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);
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}
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}
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export default EditWidgetSignalsControl;
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