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VILLASweb/src/components/dialog/edit-widget-signals-control.js
2018-02-06 00:38:32 +01:00

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JavaScript

/**
* File: edit-widget-signals-control.js
* Author: Ricardo Hernandez-Montoya <rhernandez@gridhound.de>
* Date: 03.04.2017
*
* This file is part of VILLASweb.
*
* VILLASweb is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* VILLASweb is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with VILLASweb. If not, see <http://www.gnu.org/licenses/>.
**********************************************************************************/
import React, { Component } from 'react';
import { FormGroup, Checkbox, ControlLabel, FormControl } from 'react-bootstrap';
class EditWidgetSignalsControl extends Component {
constructor(props) {
super(props);
this.state = {
widget: {
simulator: {}
}
};
}
componentWillReceiveProps(nextProps) {
// Update state's widget with props
this.setState({ widget: nextProps.widget });
}
handleSignalChange(checked, index) {
var signals = this.state.widget[this.props.controlId];
var new_signals;
if (checked) {
// add signal
new_signals = signals.concat(index);
} else {
// remove signal
new_signals = signals.filter( (idx) => idx !== index );
}
this.props.handleChange({ target: { id: this.props.controlId, value: new_signals } });
}
render() {
let signalsToRender = [];
if (this.props.simulation) {
// get selected simulation model
const simulationModel = this.props.simulation.models.find( model => model.simulator.node === this.state.widget.simulator.node && model.simulator.simulator === this.state.widget.simulator.simulator );
// If simulation model update the signals to render
signalsToRender = simulationModel? simulationModel.outputMapping : [];
}
return (
<FormGroup>
<ControlLabel>Signals</ControlLabel>
{
signalsToRender.length === 0 || !this.state.widget.hasOwnProperty(this.props.controlId)? (
<FormControl.Static>No signals available.</FormControl.Static>
) : (
signalsToRender.map((signal, index) => (
<Checkbox key={index} checked={this.state.widget[this.props.controlId].indexOf(index) !== -1} onChange={(e) => this.handleSignalChange(e.target.checked, index)}>{signal.name}</Checkbox>
))
)
}
</FormGroup>
);
}
}
export default EditWidgetSignalsControl;