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140 lines
6.8 KiB
Text
140 lines
6.8 KiB
Text
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==Phrack Inc.==
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Volume One, Issue Four, Phile #5 of 11
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|&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|
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|Breaching and Clearing Obstacles|
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|~~~~~~~~~ ~~~ ~~~~~~~~ ~~~~~~~~~|
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|%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|
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Taken from
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The Infantry Platoon and Squad FM 7-8
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(Infantry, Airborne, Air Assault, Ranger)
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Army Issue
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By
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Taran King
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Sysop of Metal Shop Private
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Special thanks in obtaining the manual goes out to Dragon Master
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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For those of you into the war-aspects of having phun, this is a little
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phile to tell you about the breaching and clearing of obstacles. The
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techniques can be used by the anarchist to provide havoc in the city or by the
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mercenary to help him out in any battle/battle games-type situation.
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ABATIS
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~~~~~~
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An abatis is an obstacle created by cutting down trees so their tops
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are criss-crossed and pointing toward the expected enemy direction. It is most
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effective for stopping vehicles in a forest (or along a tree-lined street).
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The trees are left attached to the stumps as high as possible to make removal
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more difficult. This obstacle may be reinforced with mines and boobytraps.
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Ex:
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_______|\\_______ /||_______
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||\\ / \ //|| <--fallen tree still attached
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/ ^ \
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leaves and branches block the roadway
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To clear an abatis:
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1> Suppress the enemy covering the obstacle.
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2> Secure whole area of all enemy elements.
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3> Reduce the obstacle. Mines and boobytraps must be found and can be
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disarmed by pulling their tripwires with grappling hooks and long ropes.
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Use pioneer tools or explosives to cut the trees from their stumps and then
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pull the logs out of the road with a strong car/truck.
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LOG CRIBS
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~~~ ~~~~~
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A log crib is an obstacle constructed of logs, earth, and rocks. The
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logs are used to make triangular cribs which are filled with earth and rock.
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These are used to block narrow roads and defiles.
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Ex:
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____________
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/ \
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\-------/
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\\earth// <--logs form a triangle, kind of
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/ \\rox// like a sandbox, and is filled
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/ \\ // \ with earth and rocks.
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/ \|/ \
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/ \
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To clear a log crib:
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1> Suppress the enemy covering the obstacle
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2> Secure whole area of enemy elements.
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3> Reduce the obstacle. Use direct fire weapons, explosives, pioneer tools
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and vehicles to reduce the obstacle.
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CRATERS AND TANK DITCHES
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~~~~~~~ ~~~ ~~~~ ~~~~~~~
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Craters and tank ditches are holes in the road or terrain that are put
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there to stop the passing of vehicles, and are blown in there by explosives.
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Sometimes, in tank ditches, barbed wire, mines and chemicals are placed in to
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make the tank crews have a harder time. These are cleared otherwise, though,
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by bulldozing dirt into them by pushing in the sides of the holes. Explosives
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may also be used to blow down the sides.
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WIRE
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~~~~
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Wire is used to separate infantry from armor and as roadblocks against
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wheeled vehicles.
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To clear wire obstacles:
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1> Suppress the enemy covering the obstacle.
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2> Secure whole area of enemy elements.
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3> Clear a lane through the wire. Use wire cutters, or explosives to remove
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the wire (or a bangalore torpedo if you have one [riiiight...]). Watch for
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mines and boobytraps and mark them with engineer tape, cloth, or anything
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recognizable.
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4> Destroy the marked mines with explosives or grappling hooks.
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5> Mark cleared lane.
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...And for those really involved...
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MINEFIELDS
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~~~~~~~~~~
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To maintain the momentum of an attack, the group must be prepared to
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breach minefields.
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1> Suppress the enemy covering the obstacle.
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2> Secure whole area of enemy elements.
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3> Clear a footpath/lane and mark the mines that are found. The preferred way
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to clear a lane through a minefield is to use a rocket-propelled line
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charge or a bangalore torpedo (Army style). However, the only way to clear
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a minefield without special equipment is to probe with pointed sticks.
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Bayonets should not be used because they can detonate AP mines and other
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type magnetic mines. One squad probes while the platoon overwatches.
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The squad probing the footpath/lane through the minefield uses two probers:
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one in front, clearing a lane wide enough to crawl through; and a second
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one clearing 10 meters behind the first prober and slightly to one side so
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that their lanes overlap. The probers should not carry their weapons,
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field packs, load-carrying equipment, helmets, etc. Their equipment is
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carried by other squad members. Two other men crawl along behind to secure
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the probers, to carry additional supplies, or to take a prober's job if one
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becomes a casualty (how pleasant...). The probers should be rotated often
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to keep them from getting tired and careless. The remaining squad members
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overwatch the probers.
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The probers mark mine locations with sticks, engineer tape, cloth, or
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toilet tissue. They do not try to remove mines.
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4> Secure the far side. As soon as the squad has cleared a footpath/lane, it
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moves through the lane and secures the far side of the minefield.
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5> Destroy the marked mines with explosives.
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6> Mark cleared lane.
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7> Move the group through the obstacle.
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This phile is more written for the anarchist than the military
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gamesman out there, since there is a large lack of them, so please, feel free
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to use these techniques in having a little phun rather than ragging on me about
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how you never play war-games.
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TARAN KING
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Sysop of Metal Shop Private
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