This shouldn't be necessary; just END_HEADERS flag should be enough.
But nghttp2 will not talk to us unless we end the stream from our side.
Unfortunately ending the stream at the time we sent the headers means
we cannot support the long poll half-close scheme. So add a quirk
flag to optionally support this behaviour of nghttp2 when the client
is creating the connection.
h1 and h2 has a bunch of code supporting autobinding outgoing client connections
to be streams in, or queued as pipelined on, the same / existing single network
connection, if it's to the same endpoint.
Adapt this http-specific code and active connection tracking to be usable for
generic muxable protocols the same way.
Introduce a generic lws_state object with notification handlers
that may be registered in a chain.
Implement one of those in the context to manage the "system state".
Allow other pieces of lws and user code to register notification
handlers on a context list. Handlers can object to or take over
responsibility to move forward and retry system state changes if
they know that some dependent action must succeed first.
For example if the system time is invalid, we cannot move on to
a state where anything can do tls until that has been corrected.
Refactor everything around ping / pong handling in ws and h2, so there
is instead a protocol-independent validity lws_sul tracking how long it
has been since the last exchange that confirms the operation of the
network connection in both directions.
Clean out periodic role callback and replace the last two role users
with discrete lws_sul for each pt.
It was already correct but add helpers to isolate and deduplicate
processing adding and closing a generically immortal stream.
Change the default 31s h2 network connection timeout to be settable
by .keepalive_timeout if nonzero.
Add a public api allowing a client h2 stream to transition to
half-closed LOCAL (by sending a 0-byte DATA with END_STREAM) and
mark itself as immortal to create a read-only long-poll stream
if the server allows it.
Add a vhost server option flag LWS_SERVER_OPTION_VH_H2_HALF_CLOSED_LONG_POLL
which allows the vhost to treat half-closed remotes as immortal long
poll streams.
There's no longer any reason to come out of sleep for periodic service
which has been eliminated by lws_sul.
With event libs, there is no opportunity to do it anyway since their
event loop is atomic and makes callbacks and sleeps until it is stopped.
But some users are relying on the old poll() service loop as
glue that's difficult to replace. So for now help that happen by
accepting the timeout_ms of -1 as meaning sample poll and service
what's there without any wait.
With http, the protocol doesn't indicate where the headers end and the
next transaction or body begin. Until now, we handled that for client
header response parsing by reading from the tls buffer bytewise.
This modernizes the code to read in up to 256-byte chunks and parse
the chunks in one hit (the parse API is already set up for doing this
elsewhere).
Now we have a generic input buflist, adapt the parser loop to go through
that and arrange that any leftovers are placed on there.
Remove LWS_LATENCY.
Add the option LWS_WITH_DETAILED_LATENCY, allowing lws to collect very detailed
information on every read and write, and allow the user code to provide
a callback to process events.
This adds the option to have lws do its own dns resolution on
the event loop, without blocking. Existing implementations get
the name resolution done by the libc, which is blocking. In
the case you are opening client connections but need to carefully
manage latency, another connection opening and doing the name
resolution becomes a big problem.
Currently it supports
- ipv4 / A records
- ipv6 / AAAA records
- ipv4-over-ipv6 ::ffff:1.2.3.4 A record promotion for ipv6
- only one server supported over UDP :53
- nameserver discovery on linux, windows, freertos
It also has some nice advantages
- lws-style paranoid response parsing
- random unique tid generation to increase difficulty of poisoning
- it's really integrated with the lws event loop, it does not spawn
threads or use the libc resolver, and of course no blocking at all
- platform-specific server address capturing (from /etc/resolv.conf
on linux, windows apis on windows)
- it has LRU caching
- piggybacking (multiple requests before the first completes go on
a list on the first request, not spawn multiple requests)
- observes TTL in cache
- TTL and timeout use lws_sul timers on the event loop
- ipv6 pieces only built if cmake LWS_IPV6 enabled
Add helpers to parse and print ipv4 and ipv6 numeric addresses
in all the canonical formats.
Expose internal lws_sockaddr46 union and add helper wrappers
to directly operate on sa46.
Improve the code around stash, getting rid of the strdups for a net
code reduction. Remove the special destroy helper for stash since
it becomes a one-liner.
Trade several stack allocs in the client reset function for a single
sized brief heap alloc to reduce peak stack alloc by around 700 bytes.
External poll support generates a lot of messages on a busy system
for no value unless you're one of the few people using it. It's
not recommended for new users and is there for backwards compatibility.
Make it not built by default and selectable by cmake option.
wsi timeout, wsi hrtimer, sequencer timeout and vh-protocol timer
all now participate on a single sorted us list.
The whole idea of polling wakes is thrown out, poll waits ignore the
timeout field and always use infinite timeouts.
Introduce a public api that can schedule its own callback from the event
loop with us resolution (usually ms is all the platform can do).
Upgrade timeouts and sequencer timeouts to also be able to use us resolution.
Introduce a prepared fakewsi in the pt, so we don't have to allocate
one on the heap when we need it.
Directly handle vh-protocol timer if LWS_MAX_SMP == 1
There are quite a few linked-lists of things that want events after
some period. This introduces a type binding an lws_dll2 for the
list and a lws_usec_t for the duration.
The wsi timeouts, the hrtimer and the sequencer timeouts are converted
to use these, also in the common event wait calculation.
lws_dll2 removes the downsides of lws_dll and adds new features like a
running member count and explicit owner type... it's cleaner and more
robust (eg, nodes know their owner, so they can casually switch between
list owners and remove themselves without the code knowing the owner).
This deprecates lws_dll, but since it's public it allows it to continue
to be built for 4.0 release if you give cmake LWS_WITH_DEPRECATED_LWS_DLL.
All remaining internal users of lws_dll are migrated to lws_dll2.
Adapt service loops and event libs to use microsecond waits
internally, for hrtimer and sequencer. Reduce granularity
according to platform / event lib wait.
Add a helper so there's a single place to extend it.
Since the messages are queued and then read in order from the event loop
thread, it's not generally safe to pass pointers to argument structs,
since there's no guarantee the lifetime of the thing sending the message
lasted until the sequencer read the message.
This puts pressure on the single void * argument-passed-as-value... this patch
adds a second void * argument-passed-as-value so it's more possible to put
what's needed directly in the argument.
It's also possible to alloc the argument on the heap and have the sequencer
callback free it after it has read it.