- Define LWS_DLL and LWS_INTERNAL when websockets_shared is compiled.
- The websocket_shared target compiles to websocket.lib / websocket.dll
(websocket.lib contains the exported functions for websocket.dll, and is
the file that is linked to when a program wants to use the dll)
- The websocket target compiles to websocket_static.lib on windows.
- Replaced any "extern" with "LWS_EXTERN" on libwebsockets.h for proper
DLL function exports.
- Created a LIB_LIST with all the libwebsocket dependencies, instead of
multiple calls to target_link_libraries, only one call is made for both
the static and shared library version. This makes it easy to add other
variants if wanted in the future.
- Added ZLIB as a dependency for the libs, so that the build order will be
correct at all times.
- Added a dependency for the websockets lib to the test apps, so it is
built before them.
- Fixed the test-server-extpoll app to include the emulated_poll, and link
to winsock on Windows.
- Removed the global export of libwebsocket_internal_extensions, and added
a function libwebsocket_get_internal_extensions() that returns it
instead. Using the global would not work with the DLL export on Windows.
Seems like it would be a good idea to try to mess with the
server at least before someone else does it for us
Just run the script
$ test-server/attack.sh
it will spawn a test server and fire things at it. If you
see the end result
---- survived
then you should be OK.
Signed-off-by: Andy Green <andy.green@linaro.org>
With this, both the test server and client are valgrind-clean
tested with a chrome session also active to the server
Signed-off-by: Andy Green <andy.green@linaro.org>
To get a clean bill of health from valgrind, we have to have a way to
inform the user code that we're going down and it should free everything
it is holding that was malloc'd.
This patch introduces LWS_CALLBACK_PROTOCOL_DESTROY which each protocol
gets when the context is being destroyed and no more activity will come
after that call. They can get rid of everything there.
To match it, LWS_CALLBACK_PROTOCOL_INIT is introduced which would allow
one-time init per protocol too.
Signed-off-by: Andy Green <andy.green@linaro.org>
This big patch replaces the malloc / realloc per header
approach used until now with a single three-level struct
that gets malloc'd during the header union phase and freed
in one go when we transition to a different union phase.
It's more expensive in that we malloc a bit more than 4Kbytes,
but it's a lot cheaper in terms of malloc, frees, heap fragmentation,
no reallocs, nothing to configure. It also moves from arrays of
pointers (8 bytes on x86_64) to unsigned short offsets into the
data array, (2 bytes on all platforms).
The 3-level thing is all in one struct
- array indexed by the header enum, pointing to first "fragment" index
(ie, header type to fragment lookup, or 0 for none)
- array of fragments indexes, enough for 2 x the number of known headers
(fragment array... note that fragments can point to a "next"
fragment if the same header is spread across multiple entries)
- linear char array where the known header payload gets written
(fragments point into null-terminated strings stored in here,
only the known header content is stored)
http headers can legally be split over multiple headers of the same
name which should be concatenated. This scheme does not linearly
conatenate them but uses a linked list in the fragment structs to
link them. There are apis to get the total length and copy out a
linear, concatenated version to a buffer.
Signed-off-by: Andy Green <andy.green@linaro.org>
Noticed previously the test client lifetime is decoupled from
the actual send activity. With SSL if the connection starts but
there is a period of SSL-layer "blocking" (actually fail-and-retry)
the mirror lifetime could be exhausted before the connection really
completed, making it stall after it was then closed.
This corrects that so connection lifetime management is done in the
send callback.
Signed-off-by: Andy Green <andy.green@linaro.org>
*** This patch changes an API all apps use ***
Context creation parameters are getting a bit out of control, this
patch creates a struct to contain them.
All the test apps are updated accordingly.
Signed-off-by: Andy Green <andy.green@linaro.org>
A new protocol member is defined that controls the size of rx
buffer allocation per connection. For compatibility 0 size
allocates 4096, but you should adapt your protocol definition
array in the user code to declare an appropriate value.
See the changelog for more detail.
The advantage is the rx frame buffer size is now tailored to
what is expected from the protocol, rather than being fixed
to a default of 4096. If your protocol only sends frames of
a dozen bytes this allows you to only allocate an rx frame
buffer of the same size.
For example the per-connection allocation (excluding headers)
for the test server fell from ~4500 to < 750 bytes with this.
Signed-off-by: Andy Green <andy.green@linaro.org>
This gets rid of the stack buffer while serving files, and the
PATH_MAX char array that used to hold the filepath in the wsi.
It holds an extra file descriptor open while serving the file,
however it attempts to stuff the socket with as much of the
file as it can take. For files of a few KB, that typically
completes (without blocking) in the call to
libwebsockets_serve_http_file() and then closes the file
descriptor before returning.
Signed-off-by: Andy Green <andy.green@linaro.org>
- Finalized CMake support (tested on windows only so far).
- Uses a generated lws_config.h that is included in
private-libwebsocket to pass defines, only used if CMAKE_BUILD is set.
- Support for SSL on Windows.
- Initial support for CyaSSL replacement of OpenSSL (This has been added
to my older CMake-fork but haven't been tested on this version yet).
- Fixed windows build (see below for details).
- Fixed at least the 32-bit Debug build for the existing Visual Studio
Project. (Not to keen fixing all the others when we have CMake support
anyway (which can generate much better project files)...)
- BUGFIXES:
- handshake.c
- used C99 definition of handshake_0405 function
- libwebsocket.c
- syslog not available on windows, put in ifdefs.
- Fixed previous known crash bug on Windows where WSAPoll in
Ws2_32.dll would not be present, causing the poll function pointer
being set to NULL.
- Uninitialized variable context->listen_service_extraseen would
result in stack overflow because of infinite recursion. Fixed by
initializing in libwebsocket_create_context
- SO_REUSADDR means something different on Windows compared to Unix.
- Setting a socket to nonblocking is done differently on Windows.
(This should probably broken out into a helper function instead)
- lwsl_emit_syslog -> lwsl_emit_stderr on Windows.
- private-libwebsocket.h
- PATH_MAX is not available on Windows, define as MAX_PATH
- Always define LWS_NO_DAEMONIZE on windows.
- Don't define lws_latency as inline that does nothing. inline is not
support by the Microsoft compiler, replaced with an empty define
instead. (It's __inline in MSVC)
- server.c
- Fixed nonblock call on windows
- test-ping.c
- Don't use C99 features (Microsoft compiler does not support it).
- Move non-win32 headers into ifdefs.
- Skip use of sighandler on Windows.
- test-server.c
- ifdef syslog parts on Windows.
With these explicit casts that are not needed in C, it's possible to build
the test server using g++ like this, after building and installing the
library.
g++ -DINSTALL_DATADIR=\"/usr/share\" -ocpptest test.cpp -lwebsockets
Add a small documentation to README.coding
Signed-off-by: Andy Green <andy.green@linaro.org>
Libwebsockets is fundamentally singlethreaded... the existence of the
fork and broadcast support, especially in the sample server is
giving the wrong idea about how to use it.
This replaces broadcast in the sample server with
libwebsocket_callback_on_writable_all_protocol(). The whole idea of
'broadcast' is removed.
All of the broadcast proxy stuff is removed: data must now be sent
from the callback only. Doing othherwise is not reliable since the
service loop may close the socket and free the wsi at any time,
invalidating a wsi pointer held by another thread (don't do that!)
Likewise the confirm_legit_wsi api added recently does not help the
other thread case, since if the wsi has been freed dereferencing the
wsi to study if it is legit or not will segfault in that case. So
this is removed too.
The overall effect is to push user code to only operate inside the
protocol callbacks or external poll loops, ie, single thread context.
Signed-off-by: Andy Green <andy.green@linaro.org>
Since v13 was defined as the released ietf version the older versions
are deprecated. This patch strips out everything to do with the older
versions and gets rid of the option to send stuff unmasked.
The in-tree md5 implementation is then also deleted as nothing needs
it any more, 1280 loc are shed in all
Signed-off-by: Andy Green <andy.green@linaro.org>
The whole thing about count_protocols + 1 broadcast sockets and
associated dummy wsis is a workaround for getting a broadcast from
a different process context, if we are running with --enable-no-fork
then we don't need any of it in.
Signed-off-by: Andy Green <andy.green@linaro.org>
The new --without-extensions config flag completely removes all code
and data related to extensions from the build throughout the library
when given.
Signed-off-by: Andy Green <andy.green@linaro.org>
Move server-only stuff into their own files and make building
that depend on not having --without-server on the configure
Make fragments in other places conditional as well
Remove client-related members from struct libwebscket when
building LWS_NO_CLIENT
Apps:
normal: build test server, client, fraggle, ping
--without-client: build test server
--without-server: build test client, ping
Signed-off-by: Andy Green <andy.green@linaro.org>
Problems with rx flow control implementation were the underlying cause
of the connection stalling issue that was covered up with the udelay()
patch that was removed recently.
This get rx flow control working properly and corrects problems with
fifo management in the test server mirror protocol code too.
The rxfow control api has been changed to just set a flag, so it's very cheap
to call from user code. After the callbacks that might use the rxflow control
api the flag is checked and any pending actions done.
rx flow control now stops any rx packet coming immediately, with compessed
connections "just what was left in the pipe" might be hundreds of KBytes. To
implement that the current packet being decoded is copied into a malloc'd buffer
by the rx processing code now.
When rxflow is allows to come again, the buffer is drained and freed before any
new packet content is accepted.
Signed-off-by: Andy Green <andy.green@linaro.org>
Hash stuff is overkill since Edwin found a max connection limit of 30000 on his
box anyway. Just use a simple preallocated lookup table and fds array.
AG Modified for style and removed debugging bits
Signed-off-by: Edwin van der Oetelaar <oetelaar.automatisering@gmail.com>
Signed-off-by: Andy Green <andy.green@linaro.org>
This leverages the refactor patches to introduce the ability to
disable building any client side code in the library or the client
side test apps.
This will be a considerable size saving for embedded server-only
case.
Signed-off-by: Andy Green <andy.green@linaro.org>