Add the ability to just build plugins into the main library.
They are already designed to have a pinhole export for when
they are used as dynamic lib plugins so their namespace
does not conflict.
Also prioritize LD_LIBRARY_PATH check for plugins first
Iterate through paths in LD_LIBRARY_PATH in order
Warn on failed plugins init but continue protocol init
This is a huge patch that should be a global NOP.
For unix type platforms it enables -Wconversion to issue warnings (-> error)
for all automatic casts that seem less than ideal but are normally concealed
by the toolchain.
This is things like passing an int to a size_t argument. Once enabled, I
went through all args on my default build (which build most things) and
tried to make the removed default cast explicit.
With that approach it neither change nor bloat the code, since it compiles
to whatever it was doing before, just with the casts made explicit... in a
few cases I changed some length args from int to size_t but largely left
the causes alone.
From now on, new code that is relying on less than ideal casting
will complain and nudge me to improve it by warnings.
Move the common plugin scanning dir stuff to be based on lws_dir, which
already builds for windows. Previously this was done via dirent for unix
and libuv for windows.
Reduce the dl plat stuff to just wrap instantiation and destruction of
dynlibs, establish common code in lib/misc/dir.c for plugin scanning
itself.
Migrate the libuv windows dl stuff to windows-plugins.c, so that he's
available even if later libuv loop support becomes and event lib plugin.
Remove the existing api exports scheme for plugins, just export a const struct
now which has a fixed header type but then whatever you want afterwards depending
on the class / purpose of the plugin. Place a "class" string in the header so
there can be different kinds of plugins implying different types exported.
Make the plugin apis public and add support for filter by class string, and
per instantation / destruction callbacks so the subclassed header type can
do its thing for the plugin class. The user provides a linked-list base
for his class of plugins, so he can manage them completely separately and
in user code / user export types.
Rip out some last hangers-on from generic sessions / tables.
This is all aimed at making the plugins support general enough so it can
provide event lib plugins later.