[![Travis Build Status](https://travis-ci.org/warmcat/libwebsockets.svg)](https://travis-ci.org/warmcat/libwebsockets) [![Appveyor Build status](https://ci.appveyor.com/api/projects/status/qfasji8mnfnd2r8t?svg=true)](https://ci.appveyor.com/project/lws-team/libwebsockets) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3576/badge.svg)](https://scan.coverity.com/projects/3576) [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/2266/badge)](https://bestpractices.coreinfrastructure.org/projects/2266) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/144fb195a83046e484a75c8b4c6cfc99)](https://www.codacy.com/app/lws-team/libwebsockets?utm_source=github.com&utm_medium=referral&utm_content=warmcat/libwebsockets&utm_campaign=Badge_Grade) [![Total alerts](https://img.shields.io/lgtm/alerts/g/warmcat/libwebsockets.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/warmcat/libwebsockets/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/warmcat/libwebsockets.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/warmcat/libwebsockets/context:cpp) [![Language grade: JavaScript](https://img.shields.io/lgtm/grade/javascript/g/warmcat/libwebsockets.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/warmcat/libwebsockets/context:javascript) # Libwebsockets Libwebsockets is a simple-to-use, pure C library providing client and server for **http/1**, **http/2**, **websockets** and other protocols in a security-minded, lightweight, configurable, scalable and flexible way. It's easy to build and cross-build via cmake and is suitable for tasks from embedded RTOS through mass cloud serving. [50 minimal examples](https://libwebsockets.org/git/libwebsockets/tree/minimal-examples) for various scenarios, CC0-licensed (public domain) for cut-and-paste, allow you to get started quickly. ![overview](./doc-assets/lws-overview.png) News ---- ## UDP integration with `lws_retry` UDP support in lws has new helper that allow `lws_retry` to be applied for retry, and the ability to synthesize rx and tx udp packetloss systemwide to confirm retry strategies. Since multiple transactions may be in flight on one UDP socket, the support relies on an `lws_sul` in the transaction object to manage the transaction retries individually. See `READMEs/README.udp.md` for details. ## `lws_system`: system state and notification handlers Lws now has the concept of systemwide state held in the context... this is to manage that there may be multiple steps that need the network before it's possible for the user code to operate normally. The steps defined are `CONTEXT_CREATED`, `INITIALIZED`, `IFACE_COLDPLUG`, `DHCP`, `TIME_VALID`, `POLICY_VALID`, `REGISTERED`, `AUTH1`, `AUTH2`, `OPERATIONAL` and `POLICY_INVALID`. OPERATIONAL is the state where user code can run normally. User and other parts of lws can hook notifier callbacks to receive and be able to veto system state changes, either definitively or because they have been triggered to perform a step asynchronously and will move the state on themselves when it completes. By default just after context creation, lws attempts to move straight to OPERATIONAL. If no notifier interecepts it, it will succeed to do that and operate in a backwards-compatible way. See `READMEs/README.lws_system.md` for details. ## `lws_system`: HAL ops struct Lws allows you to define a standardized ops struct at context creation time so your user code can get various information like device serial number without embedding system-specific code throughout the user code. It can also perform some generic functions like requesting a device reboot. See `READMEs/README.lws_system.md` for details. ## `lws_system`: ntpclient Optional lws system service enabled by cmake `-DLWS_WITH_SYS_NTPCLIENT` intercepts the `lws_system` `TIME_VALID` state and performs ntpclient to get the date and time before entering `TIME_VALID`. This allows user code to validate tls certificates correctly knowing the current date and time by the time it reached OPERATIONAL. ## Connection Validity tracking Lws now allows you to apply a policy for how long a network connection may go without seeing something on it that confirms it's still valid in the sense of passing traffic cohernetly both ways. There's a global policy in the context which defaults to 5m before it produces a PING if possible, and 5m10 before the connection will be hung up, user code can override this in the context, vhost (for server) and client connection info (for client). An api `lws_validity_confirmed(wsi)` is provided so user code can indicate that it observed traffic that must mean the connection is passing traffic in both directions to and from the peer. In the absence of these confirmations lws will generate PINGs and take PONGs as the indication of validity. ## `lws_system`: Async DNS support Master now provides optional Asynchronous (ie, nonblocking) DNS resolving. Enable with `-DLWS_WITH_SYS_ASYNC_DNS=1` at cmake. This provides a quite sophisticated ipv4 + ipv6 capable resolver that autodetects the dns server on several platforms and operates a UDP socket to its port 53 to produce and parse DNS packets from the event loop. And of course, it's extremely compact. It broadly follows the getaddrinfo style api, but instead of creating the results on the heap for each caller, it caches a single result according to the TTL and then provides refcounted const pointers to the cached result to callers. While there are references on the cached result it can't be reaped. See `READMEs/README.async-dns.md` for detailed information on how it works, along with `api-tests/api-test-async-dns` minimal example. ## Detailed Latency You can now opt to measure and store us-resolution statistics on effective latencies for client operations, and easily spool them to a file in a format suitable for gnuplot, or handle in your own callback. Enable `-DLWS_WITH_DETAILED_LATENCY=1` in cmake to build it into lws. If you are concerned about operation latency or potential blocking from user code, or behaviour under load, or latency variability on specific platforms, you can get real numbers on your platform using this. Timings for all aspects of events on connections are recorded, including the time needed for name resolution, setting up the connection, tls negotiation on both client and server sides, and each read and write. See `READMEs/README.detailed-latency.md` for how to use it. ## Client connection logic rewrite Lws master now makes much better use of the DNS results for ipv4 and ipv6... it will iterate through them automatically making the best use it can of what's provided and attempting new connections for each potentially usable one in turn before giving up on the whole client connection attempt. If ipv6 is disabled at cmake it can only use A / ipv4 records, but if ipv6 is enabled, it tries both; if only ipv6 is enabled it promotes ipv4 to ::ffff:1.2.3.4 IPv4-in-IPv6 addresses. ## New network helpers for ipv4 and ipv6 An internal union `lws_sockaddr46` that combines `struct sockaddr_in` and `struct sockaddr_in6` is now public, and there are helpers that can parse (using `lws_tokenize`) any valid numeric representation for ipv4 and ipv6 either into byte arrays and lengths, or directly to and from `lws_sockaddr46`. ## h2 long poll support Lws now supports the convention that half-closing an h2 http stream may make the stream 'immortal', in terms of not being bound by normal timeouts. For the client side, there's an api that can be applied to the client stream to make it transition to this "read-only" long poll mode. See `READMEs/README.h2-long-poll.md` for full details, including how to test it with the minimal examples. ## h1 client parser improvements H1 is not so simple to parse because the header length is not known until it has been fully parsed. The next header, or http body may be directly coalesced with the header as well. Lws has supported bulk h1 parsing from a buffer for a long time, but on clientside due to interactions with http proxying it had been stuck parsing the header bytewise out of the tls buffer. In master, everything now bulk parses from a buffer and uses a buflist to pass leftovers through the event loop cleanly. ## `lws_sul` time refactor Just before v3.2 there was a big refactor about how lws handles time. It now explicitly schedules anything that may happen in the future on a single, sorted linked-list, at us resolution. When entering a poll wait (or returning to an event lib loop) it checks the interval between now and the earliest event on the list to figure out how long to wait if there are no network events. For the event loop case, it sets a native event lib timer to enforce it. See `READMEs/README.lws_sul.md` for more details and a handy api where you can schedule your own arbitrary callbacks using this system. ## Master is now MIT-licensed Libwebsockets master is now under the MIT license. See ./LICENSE. ## Support This is the libwebsockets C library for lightweight websocket clients and servers. For support, visit https://libwebsockets.org and consider joining the project mailing list at https://libwebsockets.org/mailman/listinfo/libwebsockets You can get the latest version of the library from git: - https://libwebsockets.org/git Doxygen API docs for master: https://libwebsockets.org/lws-api-doc-master/html/index.html