1
0
Fork 0
mirror of https://github.com/warmcat/libwebsockets.git synced 2025-03-16 00:00:07 +01:00
libwebsockets/win32port/libwebsocketswin32/libwebsocketswin32.vcxproj
Joakim Soderberg 4c53123677 CMake support + fixed windows build.
- Finalized CMake support (tested on windows only so far).
  - Uses a generated lws_config.h that is included in
  private-libwebsocket to pass defines, only used if CMAKE_BUILD is set.
  - Support for SSL on Windows.
  - Initial support for CyaSSL replacement of OpenSSL (This has been added
    to my older CMake-fork but haven't been tested on this version yet).
- Fixed windows build (see below for details).
- Fixed at least the 32-bit Debug build for the existing Visual Studio
  Project. (Not to keen fixing all the others when we have CMake support
  anyway (which can generate much better project files)...)
- BUGFIXES:
  - handshake.c
    - used C99 definition of handshake_0405 function
  - libwebsocket.c
    - syslog not available on windows, put in ifdefs.
    - Fixed previous known crash bug on Windows where WSAPoll in
      Ws2_32.dll would not be present, causing the poll function pointer
      being set to NULL.
    - Uninitialized variable context->listen_service_extraseen would
      result in stack overflow because of infinite recursion. Fixed by
      initializing in libwebsocket_create_context
    - SO_REUSADDR means something different on Windows compared to Unix.
    - Setting a socket to nonblocking is done differently on Windows.
      (This should probably broken out into a helper function instead)
    - lwsl_emit_syslog -> lwsl_emit_stderr on Windows.
  - private-libwebsocket.h
    - PATH_MAX is not available on Windows, define as MAX_PATH
    - Always define LWS_NO_DAEMONIZE on windows.
    - Don't define lws_latency as inline that does nothing. inline is not
      support by the Microsoft compiler, replaced with an empty define
      instead. (It's __inline in MSVC)
  - server.c
    - Fixed nonblock call on windows
  - test-ping.c
    - Don't use C99 features (Microsoft compiler does not support it).
    - Move non-win32 headers into ifdefs.
    - Skip use of sighandler on Windows.
  - test-server.c
    - ifdef syslog parts on Windows.
2013-02-06 15:49:12 +09:00

285 lines
No EOL
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug static|Win32">
<Configuration>Debug static</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release DLL|Win32">
<Configuration>Release DLL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release DLL|x64">
<Configuration>Release DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release static|Win32">
<Configuration>Release static</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{332BF17E-FD30-4363-975A-AA731A827B4F}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libwebsocketswin32</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release static|Win32'">
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DLL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'">
<OutDir>$(SolutionDir)..\output\</OutDir>
<LibraryPath>D:\Libraries\libwebsockets\output\;$(LibraryPath)</LibraryPath>
<TargetName>libwebsockets_vc100-mt-sgd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>D:\Libraries\libwebsockets\output\;$(LibraryPath)</LibraryPath>
<IncludePath>lib;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>D:\Libraries\libwebsockets\output\;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release static|Win32'">
<TargetName>libwebsockets_vc100-mt-s</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;LWS_LIBRARY_VERSION="1.1";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../win32helpers;../zlib</AdditionalIncludeDirectories>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../win32helpers;../zlib</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<OutputFile>$(OutDir)libwebsockets_vc100-mt-sgd$(TargetExt)</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../win32helpers;../zlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../win32helpers;../zlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../win32helpers;../zlib</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../win32helpers;../zlib</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release static|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>../win32helpers;../zlib</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)libwebsockets_vc100-mt-s.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release DLL|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>../win32helpers;../zlib</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;LWS_INTERNAL;LWS_DLL</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<StringPooling>true</StringPooling>
</ClCompile>
<Lib>
<OutputFile>$(OutDir)libwebsockets_vc100-mt-s.lib</OutputFile>
</Lib>
<Link>
<AdditionalDependencies>Ws2_32.lib;..\..\output\ZLib_vc100-mt-s.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ProjectReference />
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\lib\base64-decode.c" />
<ClCompile Include="..\..\lib\client-handshake.c" />
<ClCompile Include="..\..\lib\client-parser.c" />
<ClCompile Include="..\..\lib\client.c" />
<ClCompile Include="..\..\lib\extension-deflate-frame.c" />
<ClCompile Include="..\..\lib\extension-deflate-stream.c" />
<ClCompile Include="..\..\lib\extension.c" />
<ClCompile Include="..\..\lib\handshake.c" />
<ClCompile Include="..\..\lib\libwebsockets.c" />
<ClCompile Include="..\..\lib\minilex.c" />
<ClCompile Include="..\..\lib\output.c" />
<ClCompile Include="..\..\lib\parsers.c" />
<ClCompile Include="..\..\lib\server-handshake.c" />
<ClCompile Include="..\..\lib\server.c" />
<ClCompile Include="..\..\lib\sha-1.c" />
<ClCompile Include="..\win32helpers\gettimeofday.c" />
<ClCompile Include="..\win32helpers\websock-w32.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\lib\extension-deflate-frame.h" />
<ClInclude Include="..\..\lib\extension-deflate-stream.h" />
<ClInclude Include="..\..\lib\extension-x-google-mux.h" />
<ClInclude Include="..\..\lib\libwebsockets.h" />
<ClInclude Include="..\..\lib\private-libwebsockets.h" />
<ClInclude Include="..\win32helpers\gettimeofday.h" />
<ClInclude Include="..\win32helpers\websock-w32.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>