![]() This adds the option to have lws do its own dns resolution on the event loop, without blocking. Existing implementations get the name resolution done by the libc, which is blocking. In the case you are opening client connections but need to carefully manage latency, another connection opening and doing the name resolution becomes a big problem. Currently it supports - ipv4 / A records - ipv6 / AAAA records - ipv4-over-ipv6 ::ffff:1.2.3.4 A record promotion for ipv6 - only one server supported over UDP :53 - nameserver discovery on linux, windows, freertos It also has some nice advantages - lws-style paranoid response parsing - random unique tid generation to increase difficulty of poisoning - it's really integrated with the lws event loop, it does not spawn threads or use the libc resolver, and of course no blocking at all - platform-specific server address capturing (from /etc/resolv.conf on linux, windows apis on windows) - it has LRU caching - piggybacking (multiple requests before the first completes go on a list on the first request, not spawn multiple requests) - observes TTL in cache - TTL and timeout use lws_sul timers on the event loop - ipv6 pieces only built if cmake LWS_IPV6 enabled |
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.. | ||
CMakeLists.txt | ||
minimal-raw-adopt-udp.c | ||
README.md |
lws minimal ws server raw adopt udp
This example demonstrates echoing packets on a UDP socket in lws.
A "foreign" UDP socket is created, bound (so it can "listen"), and adopted into lws event loop. It acts like a tcp RAW mode connection in lws and uses the same callbacks.
Writing is a bit different for UDP. By default, the system has no idea about the receiver state and so asking for a callback_on_writable() always believes that the socket is writeable... the callback will happen next time around the event loop if there are no pending partials.
With UDP, there is no "connection". You need to write with sendto() and
direct the packets to a specific destination. You can learn the source
of the last packet that arrived at the LWS_CALLBACK_RAW_RX callback by
getting a struct lws_udp *
from lws_get_udp(wsi)
. To be able to
send back to that guy, you should take a copy of the struct lws_udp *
and
use the .sa and .salen members in your sendto().
However the kernel may not accept to buffer / write everything you wanted to send. So you are responsible to watch the result of sendto() and resend the unsent part next time.
build
$ cmake . && make
usage
$ ./lws-minimal-raw-adopt-udp
$ ./lws-minimal-raw-adopt-udp
[2018/03/24 08:12:37:8869] USER: LWS minimal raw adopt udp | nc -u 127.0.0.1 7681
[2018/03/24 08:12:37:8870] NOTICE: Creating Vhost 'default' (no listener), 1 protocols, IPv6 off
[2018/03/24 08:12:37:8878] USER: LWS_CALLBACK_RAW_ADOPT
[2018/03/24 08:12:41:5656] USER: LWS_CALLBACK_RAW_RX (6)
[2018/03/24 08:12:41:5656] NOTICE:
[2018/03/24 08:12:41:5656] NOTICE: 0000: 68 65 6C 6C 6F 0A hello.
[2018/03/24 08:12:41:5656] NOTICE:
$ nc -u 127.0.0.1 7681
hello
hello