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libwebsockets/lib/drivers/button/lws-button.c
Andy Green ceb4e53174 lws_button: classification
Now there's an abstract button class regardless of the underlying
connection, we can add more sophicsticated analysis on top of it
for processing its usually noisy events and classifying them into
smd-ready click, long-click or double-click events.

A "regime" defines the timing limits for different press recognition
and can be specified per-button, if not given a default regime is
applied.
2020-06-27 07:57:22 +01:00

532 lines
15 KiB
C

/*
* Generic GPIO / irq buttons
*
* Copyright (C) 2019 - 2020 Andy Green <andy@warmcat.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "private-lib-core.h"
typedef enum lws_button_classify_states {
LBCS_IDLE, /* nothing happening */
LBCS_MIN_DOWN_QUALIFY,
LBCS_ASSESS_DOWN_HOLD,
LBCS_UP_SETTLE1,
LBCS_WAIT_DOUBLECLICK,
LBCS_MIN_DOWN_QUALIFY2,
LBCS_WAIT_UP,
LBCS_UP_SETTLE2,
} lws_button_classify_states_t;
/*
* This is the opaque, allocated, non-const, dynamic footprint of the
* button controller
*/
typedef struct lws_button_state {
#if defined(LWS_PLAT_TIMER_TYPE)
LWS_PLAT_TIMER_TYPE timer; /* bh timer */
LWS_PLAT_TIMER_TYPE timer_mon; /* monitor timer */
#endif
const lws_button_controller_t *controller;
struct lws_context *ctx;
short mon_refcount;
lws_button_idx_t enable_bitmap;
lws_button_idx_t state_bitmap;
uint16_t mon_timer_count;
/* incremented each time the mon timer cb happens */
/* lws_button_each_t per button overallocated after this */
} lws_button_state_t;
typedef struct lws_button_each {
lws_button_state_t *bcs;
uint16_t mon_timer_comp;
uint16_t mon_timer_repeat;
uint8_t state;
/**^ lws_button_classify_states_t */
uint8_t isr_pending;
} lws_button_each_t;
#if defined(LWS_PLAT_TIMER_START)
static const lws_button_regime_t default_regime = {
.ms_min_down = 20,
.ms_min_down_longpress = 300,
.ms_up_settle = 20,
.ms_doubleclick_grace = 120,
.flags = LWSBTNRGMFLAG_CLASSIFY_DOUBLECLICK
};
#endif
/*
* This is happening in interrupt context, we have to schedule a bottom half to
* do the foreground lws_smd queueing, using, eg, a platform timer.
*
* All the buttons point here and use one timer per button controller. An
* interrupt here means, "something happened to one or more buttons"
*/
#if defined(LWS_PLAT_TIMER_START)
void
lws_button_irq_cb_t(void *arg)
{
lws_button_each_t *each = (lws_button_each_t *)arg;
each->isr_pending = 1;
LWS_PLAT_TIMER_START(each->bcs->timer);
}
#endif
/*
* This is the bottom-half scheduled via a timer set in the ISR. From here we
* are allowed to hold mutexes etc. We are coming here because any button
* interrupt arrived, we have to run another timer that tries to put whatever is
* observed on any active button into context and either discard it or arrive at
* a definitive event classification.
*/
#if defined(LWS_PLAT_TIMER_CB)
static LWS_PLAT_TIMER_CB(lws_button_bh, th)
{
lws_button_state_t *bcs = LWS_PLAT_TIMER_CB_GET_OPAQUE(th);
lws_button_each_t *each = (lws_button_each_t *)&bcs[1];
const lws_button_controller_t *bc = bcs->controller;
size_t n;
/*
* The ISR and bottom-half is shared by all the buttons. Each gpio
* IRQ has an individual opaque ptr pointing to the corresponding
* button's dynamic lws_button_each_t, the ISR marks the button's
* each->isr_pending and schedules this bottom half.
*
* So now the bh timer has fired and something to do, we need to go
* through all the buttons that have isr_pending set and service their
* state. Intermediate states should start / bump the refcount on the
* mon timer. That's refcounted so it only runs when a button down.
*/
for (n = 0; n < bc->count_buttons; n++) {
if (!each[n].isr_pending)
continue;
/*
* Hide what we're about to do from the delicate eyes of the
* IRQ controller...
*/
bc->gpio_ops->irq_mode(bc->button_map[n].gpio,
LWSGGPIO_IRQ_NONE, NULL, NULL);
each[n].isr_pending = 0;
/*
* Force the network around the switch to the
* active level briefly
*/
bc->gpio_ops->set(bc->button_map[n].gpio,
!!(bc->active_state_bitmap & (1 << n)));
bc->gpio_ops->mode(bc->button_map[n].gpio, LWSGGPIO_FL_WRITE);
if (each[n].state == LBCS_IDLE) {
/*
* If this is the first sign something happening on this
* button, make sure the monitor timer is running to
* classify its response over time
*/
each[n].state = LBCS_MIN_DOWN_QUALIFY;
each[n].mon_timer_comp = bcs->mon_timer_count;
if (!bcs->mon_refcount++) {
#if defined(LWS_PLAT_TIMER_START)
LWS_PLAT_TIMER_START(bcs->timer_mon);
#endif
}
}
/*
* Just for a us or two inbetween here, we're driving it to the
* level we were informed by the interrupt it had enetered, to
* force to charge on the actual and parasitic network around
* the switch to a deterministic-ish state.
*
* If the switch remains in that state, well, it makes no
* difference; if it was a pre-contact and the charge on the
* network was left indeterminate, this will dispose it to act
* consistently in the short term until the pullup / pulldown
* has time to act on it or the switch comes and forces the
* network charge state itself.
*/
bc->gpio_ops->mode(bc->button_map[n].gpio, LWSGGPIO_FL_READ);
/*
* We could do a better job manipulating the irq mode according
* to the switch state. But if an interrupt comes and we have
* done that, we can't tell if it's from before or after the
* mode change... ie, we don't know what the interrupt was
* telling us. We can't trust the gpio state if we read it now
* to be related to what the irq from some time before was
* trying to tell us. So always set it back to the same mode
* and accept the limitation.
*/
bc->gpio_ops->irq_mode(bc->button_map[n].gpio,
bc->active_state_bitmap & (1 << n) ?
LWSGGPIO_IRQ_RISING :
LWSGGPIO_IRQ_FALLING,
lws_button_irq_cb_t, &each[n]);
}
}
#endif
#if defined(LWS_PLAT_TIMER_CB)
static LWS_PLAT_TIMER_CB(lws_button_mon, th)
{
lws_button_state_t *bcs = LWS_PLAT_TIMER_CB_GET_OPAQUE(th);
lws_button_each_t *each = (lws_button_each_t *)&bcs[1];
const lws_button_controller_t *bc = bcs->controller;
const lws_button_regime_t *regime;
const char *event_name;
int comp_age_ms;
char active;
size_t n;
bcs->mon_timer_count++;
for (n = 0; n < bc->count_buttons; n++) {
if (each->state == LBCS_IDLE) {
each++;
continue;
}
if (bc->button_map[n].regime)
regime = bc->button_map[n].regime;
else
regime = &default_regime;
comp_age_ms = (bcs->mon_timer_count - each->mon_timer_comp) *
LWS_BUTTON_MON_TIMER_MS;
active = bc->gpio_ops->read(bc->button_map[n].gpio) ^
(!(bc->active_state_bitmap & (1 << n)));
// lwsl_notice("%d\n", each->state);
switch (each->state) {
case LBCS_MIN_DOWN_QUALIFY:
/*
* We're trying to figure out if the initial down event
* is a glitch, or if it meets the criteria for being
* treated as the definitive start of some kind of click
* action. To get past this, he has to be solidly down
* for the time mentioned in the applied regime (at
* least when we sample it).
*
* Significant bounce at the start will abort this try,
* but if it's really down there will be a subsequent
* solid down period... it will simply restart this flow
* from a new interrupt and pass the filter then.
*
* The "brief drive on edge" strategy considerably
* reduces inconsistencies here. But physical bounce
* will continue to be observed.
*/
if (!active) {
/* We ignore stuff for a bit after discard */
each->mon_timer_comp = bcs->mon_timer_count;
each->state = LBCS_UP_SETTLE2;
break;
}
if (comp_age_ms >= regime->ms_min_down) {
/* We made it through the initial regime filter,
* the next step is wait and see if this down
* event evolves into a single/double click or
* we can call it as a long-click
*/
each->mon_timer_repeat = bcs->mon_timer_count;
each->state = LBCS_ASSESS_DOWN_HOLD;
event_name = "down";
goto emit;
}
break;
case LBCS_ASSESS_DOWN_HOLD:
/*
* How long is he going to hold it? If he holds it
* past the long-click threshold, we can call it as a
* long-click and do the up processing afterwards.
*/
if (comp_age_ms >= regime->ms_min_down_longpress) {
/* call it as a longclick */
event_name = "longclick";
each->state = LBCS_WAIT_UP;
goto emit;
}
if (!active) {
/*
* He didn't hold it past the long-click
* threshold... we could end up classifying it
* as either a click or a double-click then.
*
* If double-clicks are not allowed to be
* classified, then we can already classify it
* as a single-click.
*/
if (!(regime->flags &
LWSBTNRGMFLAG_CLASSIFY_DOUBLECLICK))
goto classify_single;
/*
* Just wait for the up settle time then start
* looking for a second down.
*/
each->mon_timer_comp = bcs->mon_timer_count;
each->state = LBCS_UP_SETTLE1;
event_name = "up";
goto emit;
}
goto stilldown;
case LBCS_UP_SETTLE1:
if (comp_age_ms > regime->ms_up_settle)
/*
* Just block anything for the up settle time
*/
each->state = LBCS_WAIT_DOUBLECLICK;
break;
case LBCS_WAIT_DOUBLECLICK:
if (active) {
/*
* He has gone down again inside the regime's
* doubleclick grace period... he's going down
* the double-click path
*/
each->mon_timer_comp = bcs->mon_timer_count;
each->state = LBCS_MIN_DOWN_QUALIFY2;
break;
}
if (comp_age_ms >= regime->ms_doubleclick_grace) {
/*
* The grace period expired, the second click
* was either not forthcoming at all, or coming
* quick enough to count: we classify it as a
* single-click
*/
goto classify_single;
}
break;
case LBCS_MIN_DOWN_QUALIFY2:
if (!active) {
/*
* He went up again too quickly, classify it
* as a single-click. It could be bounce in
* which case you might want to increase the
* ms_up_settle in the regime
*/
classify_single:
event_name = "click";
each->mon_timer_comp = bcs->mon_timer_count;
each->state = LBCS_UP_SETTLE2;
goto emit;
}
if (comp_age_ms == regime->ms_min_down) {
event_name = "down";
goto emit;
}
if (comp_age_ms > regime->ms_min_down) {
/*
* It's a double-click
*/
event_name = "doubleclick";
each->state = LBCS_WAIT_UP;
goto emit;
}
break;
case LBCS_WAIT_UP:
if (!active) {
/*
* He has stopped pressing it
*/
each->mon_timer_comp = bcs->mon_timer_count;
each->state = LBCS_UP_SETTLE2;
event_name = "up";
goto emit;
}
stilldown:
if (regime->ms_repeat_down &&
(bcs->mon_timer_count - each->mon_timer_repeat) *
LWS_BUTTON_MON_TIMER_MS > regime->ms_repeat_down) {
each->mon_timer_repeat = bcs->mon_timer_count;
event_name = "stilldown";
goto emit;
}
break;
case LBCS_UP_SETTLE2:
if (comp_age_ms < regime->ms_up_settle)
break;
each->state = LBCS_IDLE;
if (!(--bcs->mon_refcount)) {
#if defined(LWS_PLAT_TIMER_STOP)
LWS_PLAT_TIMER_STOP(bcs->timer_mon);
#endif
}
}
each++;
continue;
emit:
lws_smd_msg_printf(bcs->ctx, LWSSMDCL_INTERACTION,
"{\"type\":\"button\","
"\"src\":\"%s/%s\",\"event\":\"%s\"}",
bc->smd_bc_name,
bc->button_map[n].smd_interaction_name,
event_name);
each++;
}
}
#endif
struct lws_button_state *
lws_button_controller_create(struct lws_context *ctx,
const lws_button_controller_t *controller)
{
lws_button_state_t *bcs = lws_zalloc(sizeof(lws_button_state_t) +
(controller->count_buttons * sizeof(lws_button_each_t)),
__func__);
lws_button_each_t *each = (lws_button_each_t *)&bcs[1];
size_t n;
if (!bcs)
return NULL;
bcs->controller = controller;
bcs->ctx = ctx;
for (n = 0; n < controller->count_buttons; n++)
each[n].bcs = bcs;
#if defined(LWS_PLAT_TIMER_CREATE)
/* this only runs inbetween a gpio ISR and the bottom half */
bcs->timer = LWS_PLAT_TIMER_CREATE("bcst",
1, 0, bcs, (TimerCallbackFunction_t)lws_button_bh);
if (!bcs->timer)
return NULL;
/* this only runs when a button activity is being classified */
bcs->timer_mon = LWS_PLAT_TIMER_CREATE("bcmon", LWS_BUTTON_MON_TIMER_MS,
1, bcs, (TimerCallbackFunction_t)
lws_button_mon);
if (!bcs->timer_mon)
return NULL;
#endif
return bcs;
}
void
lws_button_controller_destroy(struct lws_button_state *bcs)
{
/* disable them all */
lws_button_enable(bcs, 0, 0);
#if defined(LWS_PLAT_TIMER_DELETE)
LWS_PLAT_TIMER_DELETE(&bcs->timer);
LWS_PLAT_TIMER_DELETE(&bcs->timer_mon);
#endif
lws_free(bcs);
}
lws_button_idx_t
lws_button_get_bit(struct lws_button_state *bcs, const char *name)
{
const lws_button_controller_t *bc = bcs->controller;
int n;
for (n = 0; n < bc->count_buttons; n++)
if (!strcmp(name, bc->button_map[n].smd_interaction_name))
return 1 << n;
return 0; /* not found */
}
void
lws_button_enable(lws_button_state_t *bcs,
lws_button_idx_t _reset, lws_button_idx_t _set)
{
lws_button_idx_t u = (bcs->enable_bitmap & (~_reset)) | _set;
const lws_button_controller_t *bc = bcs->controller;
#if defined(LWS_PLAT_TIMER_START)
lws_button_each_t *each = (lws_button_each_t *)&bcs[1];
#endif
int n;
for (n = 0; n < bcs->controller->count_buttons; n++) {
if (!(bcs->enable_bitmap & (1 << n)) && (u & (1 << n))) {
/* set as input with pullup or pulldown appropriately */
bc->gpio_ops->mode(bc->button_map[n].gpio,
LWSGGPIO_FL_READ |
((bc->active_state_bitmap & (1 << n)) ?
LWSGGPIO_FL_PULLDOWN : LWSGGPIO_FL_PULLUP));
#if defined(LWS_PLAT_TIMER_START)
/*
* This one is becoming enabled... the opaque for the
* ISR is the indvidual lws_button_each_t, they all
* point to the same ISR
*/
bc->gpio_ops->irq_mode(bc->button_map[n].gpio,
bc->active_state_bitmap & (1 << n) ?
LWSGGPIO_IRQ_RISING :
LWSGGPIO_IRQ_FALLING,
lws_button_irq_cb_t, &each[n]);
#endif
}
if ((bcs->enable_bitmap & (1 << n)) && !(u & (1 << n)))
/* this one is becoming disabled */
bc->gpio_ops->irq_mode(bc->button_map[n].gpio,
LWSGGPIO_IRQ_NONE, NULL, NULL);
}
bcs->enable_bitmap = u;
}