To get a clean bill of health from valgrind, we have to have a way to
inform the user code that we're going down and it should free everything
it is holding that was malloc'd.
This patch introduces LWS_CALLBACK_PROTOCOL_DESTROY which each protocol
gets when the context is being destroyed and no more activity will come
after that call. They can get rid of everything there.
To match it, LWS_CALLBACK_PROTOCOL_INIT is introduced which would allow
one-time init per protocol too.
Signed-off-by: Andy Green <andy.green@linaro.org>
This big patch replaces the malloc / realloc per header
approach used until now with a single three-level struct
that gets malloc'd during the header union phase and freed
in one go when we transition to a different union phase.
It's more expensive in that we malloc a bit more than 4Kbytes,
but it's a lot cheaper in terms of malloc, frees, heap fragmentation,
no reallocs, nothing to configure. It also moves from arrays of
pointers (8 bytes on x86_64) to unsigned short offsets into the
data array, (2 bytes on all platforms).
The 3-level thing is all in one struct
- array indexed by the header enum, pointing to first "fragment" index
(ie, header type to fragment lookup, or 0 for none)
- array of fragments indexes, enough for 2 x the number of known headers
(fragment array... note that fragments can point to a "next"
fragment if the same header is spread across multiple entries)
- linear char array where the known header payload gets written
(fragments point into null-terminated strings stored in here,
only the known header content is stored)
http headers can legally be split over multiple headers of the same
name which should be concatenated. This scheme does not linearly
conatenate them but uses a linked list in the fragment structs to
link them. There are apis to get the total length and copy out a
linear, concatenated version to a buffer.
Signed-off-by: Andy Green <andy.green@linaro.org>
The idea here seems wrong, if we have a mixture of frames of varying
sizes above and below the limit, we segfault in deflate after skipping
it once.
If the protocol doesn't want compression because many frames are
small, it should veto the extension in the user callback. If only
a few frames are tiny, the overhead for compressing it all is tiny.
Signed-off-by: Andy Green <andy.green@linaro.org>
Now we are building with -O0 -g and debug enabled by default.
--disable-debug in configure will get you a -04 without -g
Signed-off-by: Andy Green <andy.green@linaro.org>
*** This patch changes an API all apps use ***
Context creation parameters are getting a bit out of control, this
patch creates a struct to contain them.
All the test apps are updated accordingly.
Signed-off-by: Andy Green <andy.green@linaro.org>
A new protocol member is defined that controls the size of rx
buffer allocation per connection. For compatibility 0 size
allocates 4096, but you should adapt your protocol definition
array in the user code to declare an appropriate value.
See the changelog for more detail.
The advantage is the rx frame buffer size is now tailored to
what is expected from the protocol, rather than being fixed
to a default of 4096. If your protocol only sends frames of
a dozen bytes this allows you to only allocate an rx frame
buffer of the same size.
For example the per-connection allocation (excluding headers)
for the test server fell from ~4500 to < 750 bytes with this.
Signed-off-by: Andy Green <andy.green@linaro.org>
This exposes the library version and git head hash it was built from
into LWS_LIBRARY_VERSION and LWS_BUILD_HASH.
These are combined into a version string that's both printed as a
notice log by the library and made available to the app using a new
api lws_get_library_version(). The version looks like
1.1 178d78c
Signed-off-by: Andy Green <andy.green@linaro.org>