/* * Copyright 2010 Stefan Lankes, Chair for Operating Systems, * RWTH Aachen University * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * This file is part of MetalSVM. */ #include #include #include #include #include #include #ifdef CONFIG_KEYBOARD kb_buffer_t kb_buffer = {NULL, 0, 0, 0 }; void kb_init(size_t size, tid_t tid) { kb_buffer.buffer = kmalloc(size * sizeof(char)); kb_buffer.size = 0; kb_buffer.maxsize = size; kb_buffer.tid = tid; return; } void kb_finish(void) { kfree(kb_buffer.buffer); kb_buffer.buffer = NULL; kb_buffer.size = 0; kb_buffer.maxsize = 0; kb_buffer.tid = 0; return; } /* * KBDUS means US Keyboard Layout. This is a scancode table * used to layout a standard US keyboard. I have left some * comments in to give you an idea of what key is what, even * though I set it's array index to 0. You can change that to * whatever you want using a macro, if you wish! */ static const unsigned char kbdus[128] = { 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', /* 9 */ '9', '0', '-', '=', '\b', /* Backspace */ '\t', /* Tab */ 'q', 'w', 'e', 'r', /* 19 */ 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', /* Enter key */ 0, /* 29 - Control */ 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', /* 39 */ '\'', '`', 0, /* Left shift */ '\\', 'z', 'x', 'c', 'v', 'b', 'n', /* 49 */ 'm', ',', '.', '/', 0, /* Right shift */ '*', 0, /* Alt */ ' ', /* 57 - Space bar */ 0, /* 58 - Caps lock */ 0, /* 59 - F1 key ... > */ 0, 0, 0, 0, 0, 0, 0, 0, 0, /* < ... F10 */ 0, /* 69 - Num lock */ 0, /* Scroll Lock */ 0, /* Home key */ 0, /* Up Arrow */ 0, /* Page Up */ '-', 0, /* Left Arrow */ 0, 0, /* Right Arrow */ '+', 0, /* 79 - End key */ 0, /* Down Arrow */ 0, /* Page Down */ 0, /* Insert Key */ 0, /* Delete Key */ 0, 0, 0, 0, /* F11 Key */ 0, /* F12 Key */ 0, /* All other keys are undefined */ }; /* Handles the keyboard interrupt */ static void keyboard_handler(struct state *r) { unsigned char scancode; /* Read from the keyboard's data buffer */ scancode = inportb(0x60); /* * If the top bit of the byte we read from the keyboard is * set, that means that a key has just been released */ if (scancode & 0x80) { /* * You can use this one to see if the user released the * shift, alt, or control keys... */ } else { /* * Here, a key was just pressed. Please note that if you * hold a key down, you will get repeated key press * interrupts. */ /* Just to show you how this works, we simply translate * the keyboard scancode into an ASCII value, and then * display it to the screen. You can get creative and * use some flags to see if a shift is pressed and use a * different layout, or you can add another 128 entries * to the above layout to correspond to 'shift' being * held. If shift is held using the larger lookup table, * you would add 128 to the scancode when you look for it */ if (kb_buffer.size <= kb_buffer.maxsize && kb_buffer.buffer != NULL) { if (scancode == 14) { if (kb_buffer.size != 0) { kb_buffer.size--; kputchar(kbdus[scancode]); kputchar(kbdus[57]); kputchar(kbdus[scancode]); } } else { kputchar(kbdus[scancode]); memcpy(kb_buffer.buffer + kb_buffer.size, &kbdus[scancode], 1); kb_buffer.size++; } if (scancode == 28 || scancode == 15 || kb_buffer.size >= kb_buffer.maxsize) { kputchar(kbdus[scancode]); wakeup_task(kb_buffer.tid); } } } } /* Installs the keyboard handler into IRQ1 */ void keyboard_init(void) { irq_install_handler(1+32, keyboard_handler); } #endif