
As seen in some BSD operating systems, you can now push and pop foreground and background colors onto a stack to change the colors you see on the screen whenever kprintf/kputchar is used. This could become useful if one wants to see kernel space kprintfs in other colors than user space printfs or error messages in red and other debugging purposes. Beware: This is just a small and dirty hack which protects the colorstack with locks and so on. But on task switching the color will not be switched. That makes different colors for different colors persistent for all the time difficult/impossible. But I considered adding colors to the task structures a bit overdone for a small debugging-help. [Sorry for those commit-and-pull-back-mails. Forgot that I had this stuff on the master branch while pushing my own branch onto the server.]
229 lines
5.1 KiB
C
229 lines
5.1 KiB
C
/*
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* Copyright 2010 Stefan Lankes, Chair for Operating Systems,
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* RWTH Aachen University
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* This file is part of MetalSVM.
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*/
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#include <metalsvm/string.h>
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#include <asm/vga.h>
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#ifdef CONFIG_VGA
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/*
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* These define our textpointer, our background and foreground
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* colors (attributes), and x and y cursor coordinates
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*/
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static unsigned short *textmemptr;
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static int attrib = 0x0F;
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static int csr_x = 0, csr_y = 0;
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inline static unsigned short *memsetw(unsigned short *dest, unsigned short val, size_t count)
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{
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size_t i;
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if (BUILTIN_EXPECT(!dest, 0))
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return dest;
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for (i = 0; i < count; i++)
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dest[i] = val;
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return dest;
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}
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/* Scrolls the screen */
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static void scroll(void)
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{
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unsigned blank, temp;
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/*
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* A blank is defined as a space... we need to give it
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* backcolor too
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*/
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blank = 0x20 | (attrib << 8);
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/* Row 25 is the end, this means we need to scroll up */
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if (csr_y >= 25) {
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/*
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* Move the current text chunk that makes up the screen
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* back in the buffer by one line
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*/
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temp = csr_y - 25 + 1;
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memcpy(textmemptr, textmemptr + temp * 80,
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(25 - temp) * 80 * 2);
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/*
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* Finally, we set the chunk of memory that occupies
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* the last line of text to our 'blank' character
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*/
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memsetw(textmemptr + (25 - temp) * 80, blank, 80);
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csr_y = 25 - 1;
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}
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}
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/*
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* Updates the hardware cursor: the little blinking line
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* on the screen under the last character pressed!
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*/
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static void move_csr(void)
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{
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unsigned temp;
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/*
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* The equation for finding the index in a linear
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* chunk of memory can be represented by:
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* Index = [(y * width) + x] */
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temp = csr_y * 80 + csr_x;
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/*
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* This sends a command to indicies 14 and 15 in the
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* CRT Control Register of the VGA controller. These
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* are the high and low bytes of the index that show
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* where the hardware cursor is to be 'blinking'. To
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* learn more, you should look up some VGA specific
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* programming documents. A great start to graphics:
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* http://www.brackeen.com/home/vga
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*/
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outportb(0x3D4, 14);
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outportb(0x3D5, temp >> 8);
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outportb(0x3D4, 15);
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outportb(0x3D5, temp);
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}
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/* Clears the screen */
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void vga_clear(void)
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{
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unsigned blank;
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int i;
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/*
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* Again, we need the 'short' that will be used to
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* represent a space with color
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*/
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blank = 0x20 | (attrib << 8);
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/*
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* Fills the entire screen with spaces in our current
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* color
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**/
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for (i = 0; i < 25; i++)
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memsetw(textmemptr + i * 80, blank, 80);
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/*
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* Update out virtual cursor, and then move the
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* hardware cursor
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*/
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csr_x = 0;
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csr_y = 0;
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move_csr();
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}
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/* Puts a single character on the screen */
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int vga_putchar(unsigned char c)
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{
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unsigned short *where;
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unsigned att = attrib << 8;
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/* Handle a backspace, by moving the cursor back one space */
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if (c == 0x08) {
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if (csr_x != 0)
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csr_x--;
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}
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/*
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* Handles a tab by incrementing the cursor's x, but only
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* to a point that will make it divisible by 8
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*/
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else if (c == 0x09) {
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csr_x = (csr_x + 8) & ~(8 - 1);
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}
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/*
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* Handles a 'Carriage Return', which simply brings the
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* cursor back to the margin
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*/
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else if (c == '\r') {
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csr_x = 0;
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}
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/*
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* We handle our newlines the way DOS and BIOS do: we
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* treat it as if a 'CR' was ther also, so we bring the
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* cursor to the margin and increment the 'y' value
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*/
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else if (c == '\n') {
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csr_x = 0;
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csr_y++;
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}
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/*
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* Any character greater than and including the space, is a
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* printable character. The equation for finding the index
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* in a linear chunk of memory can be represented by:
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* Index = [(y * width) + x]
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*/
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else if (c >= ' ') {
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where = textmemptr + (csr_y * 80 + csr_x);
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*where = c | att; /* Character AND attributes: color */
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csr_x++;
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}
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/*
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* If the cursor has reached the edge of the screen's width, we
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* insert a new line in there
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*/
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if (csr_x >= 80) {
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csr_x = 0;
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csr_y++;
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}
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/* Scroll the screen if needed, and finally move the cursor */
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scroll();
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move_csr();
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return (int) c;
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}
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/* Uses the routine above to output a string... */
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int vga_puts(const char *text)
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{
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size_t i;
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for (i = 0; i < strlen(text); i++)
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vga_putchar(text[i]);
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return i-1;
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}
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/* Sets the forecolor and backcolor we will use */
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void settextcolor(unsigned char forecolor, unsigned char backcolor)
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{
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/*
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* Top 4 bytes are the background, bottom 4 bytes
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* are the foreground color
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*/
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attrib = ((backcolor & 0x0F) << 4) | (forecolor & 0x0F);
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}
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/* Sets our text-mode VGA pointer, then clears the screen for us */
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void vga_init(void)
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{
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textmemptr = (unsigned short *)VIDEO_MEM_ADDR;
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vga_clear();
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}
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#endif
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