spectrum2/include/transport/MySQLBackend.h

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/**
* libtransport -- C++ library for easy XMPP Transports development
*
* Copyright (C) 2011, Jan Kaluza <hanzz.k@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA
*/
#pragma once
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#ifdef WITH_MYSQL
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#include <string>
#include <map>
#include "transport/StorageBackend.h"
#include "transport/Config.h"
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#include "mysql.h"
namespace Transport {
/// Used to store transport data into SQLite3 database.
class MySQLBackend : public StorageBackend
{
public:
/// Creates new MySQLBackend instance.
/// \param config cofiguration, this class uses following Config values:
/// - database.database - path to SQLite3 database file, database file is created automatically
/// - service.prefix - prefix for tables created by createDatabase method
MySQLBackend(Config *config);
/// Destructor.
~MySQLBackend();
/// Connects to the database and creates it if it's needed. This method call createDatabase() function
/// automatically.
/// \return true if database is opened successfully.
bool connect();
void disconnect();
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/// Creates database structure.
/// \see connect()
/// \return true if database structure has been created successfully. Note that it returns True also if database structure
/// already exists.
bool createDatabase();
/// Stores user into database.
/// \param user user struct containing all information about user which have to be stored
void setUser(const UserInfo &user);
/// Gets user data from database and stores them into user reference.
/// \param barejid barejid of user
/// \param user UserInfo object where user data will be stored
/// \return true if user has been found in database
bool getUser(const std::string &barejid, UserInfo &user);
/// Changes users online state variable in database.
/// \param id id of user - UserInfo.id
/// \param online online state
void setUserOnline(long id, bool online);
/// Removes user and all connected data from database.
/// \param id id of user - UserInfo.id
/// \return true if user has been found in database and removed
bool removeUser(long id);
/// Returns JIDs of all buddies in user's roster.
/// \param id id of user - UserInfo.id
/// \param roster string list used to store user's roster
/// \return true if user has been found in database and roster has been fetched
bool getBuddies(long id, std::list<BuddyInfo> &roster);
bool getOnlineUsers(std::vector<std::string> &users);
bool getUsers(std::vector<std::string> &users);
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long addBuddy(long userId, const BuddyInfo &buddyInfo);
void updateBuddy(long userId, const BuddyInfo &buddyInfo);
void removeBuddy(long id);
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void getBuddySetting(long userId, long buddyId, const std::string &variable, int &type, std::string &value);
void updateBuddySetting(long userId, long buddyId, const std::string &variable, int type, const std::string &value);
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void getUserSetting(long userId, const std::string &variable, int &type, std::string &value);
void updateUserSetting(long userId, const std::string &variable, const std::string &value);
void beginTransaction();
void commitTransaction();
private:
bool exec(const std::string &query);
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class Statement {
public:
Statement(MYSQL *conn, const std::string &format, const std::string &statement);
~Statement();
int execute();
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int fetch();
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// Pushes new data used as input for the statement.
template <typename T>
Statement& operator << (const T& t);
Statement& operator << (const std::string& str);
// Pulls fetched data by previous execute(); call.
template <typename T>
Statement& operator >> (T& t);
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Statement& operator >> (std::string& t);
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private:
MYSQL_STMT *m_stmt;
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MYSQL *m_conn;
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std::vector<MYSQL_BIND> m_params;
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std::vector<MYSQL_BIND> m_results;
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int m_resultOffset;
int m_offset;
int m_error;
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std::string m_string;
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};
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MYSQL m_conn;
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Config *m_config;
std::string m_prefix;
// statements
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// MYSQL_STMT *m_setUser;
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Statement *m_setUser;
Statement *m_getUser;
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Statement *m_getUserSetting;
Statement *m_setUserSetting;
Statement *m_updateUserSetting;
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Statement *m_removeUser;
Statement *m_removeUserBuddies;
Statement *m_removeUserSettings;
Statement *m_removeUserBuddiesSettings;
Statement *m_addBuddy;
Statement *m_removeBuddy;
Statement *m_removeBuddySettings;
Statement *m_updateBuddy;
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Statement *m_updateBuddySetting;
Statement *m_getBuddySetting;
Statement *m_getBuddies;
Statement *m_getBuddiesSettings;
Statement *m_setUserOnline;
Statement *m_getOnlineUsers;
Statement *m_getUsers;
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};
}
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#endif