check if connection is set before sending ping
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3b8c1f07c3
commit
68c10f4ff8
1 changed files with 5 additions and 3 deletions
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@ -900,8 +900,10 @@ void NetworkPluginServer::sendPing(Backend *c) {
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wrap.set_type(pbnetwork::WrapperMessage_Type_TYPE_PING);
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wrap.SerializeToString(&message);
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send(c->connection, message);
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c->pongReceived = false;
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if (c->connection) {
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send(c->connection, message);
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c->pongReceived = false;
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}
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// LOG4CXX_INFO(logger, "PING to " << c);
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}
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@ -910,7 +912,7 @@ NetworkPluginServer::Backend *NetworkPluginServer::getFreeClient() {
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bool spawnNew = false;
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for (std::list<Backend *>::const_iterator it = m_clients.begin(); it != m_clients.end(); it++) {
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// This backend is free.
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if ((*it)->users.size() < CONFIG_INT(m_config, "service.users_per_backend")) {
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if ((*it)->users.size() < CONFIG_INT(m_config, "service.users_per_backend") && c->connection) {
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c = *it;
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break;
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}
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