/* * Copyright (c) 2011 Jan Kaluza * Licensed under the Simplified BSD license. * See Documentation/Licenses/BSD-simplified.txt for more information. */ #pragma once #include #include #include namespace Swift { class StatsPayload : public Payload { public: class Item { public: Item(const std::string &name = "", const std::string &units = "", const std::string &value = "") : name(name), units(units), value(value) { } void setName(const std::string &name) { this->name = name; } const std::string &getName() const { return name; } void setUnits(const std::string &units) { this->units = units; } const std::string &getUnits() const { return units; } void setValue(const std::string &value) { this->value = value; } const std::string &getValue() const { return value; } private: std::string name; std::string units; std::string value; }; typedef std::vector StatsPayloadItems; StatsPayload(); void addItem(const StatsPayload::Item &item) { items.push_back(item); } const StatsPayloadItems &getItems() const { return items; } private: StatsPayloadItems items; }; }