/** * libtransport -- C++ library for easy XMPP Transports development * * Copyright (C) 2011, Jan Kaluza * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA */ #pragma once #ifdef WITH_SQLITE #include #include #include "transport/StorageBackend.h" #include "sqlite3.h" namespace Transport { class Config; /// Used to store transport data into SQLite3 database. class SQLite3Backend : public StorageBackend { public: /// Creates new SQLite3Backend instance. /// \param config cofiguration, this class uses following Config values: /// - database.database - path to SQLite3 database file, database file is created automatically /// - service.prefix - prefix for tables created by createDatabase method SQLite3Backend(Config *config); /// Destructor. ~SQLite3Backend(); /// Connects to the database and creates it if it's needed. This method call createDatabase() function /// automatically. /// \return true if database is opened successfully. bool connect(); /// Creates database structure. /// \see connect() /// \return true if database structure has been created successfully. Note that it returns True also if database structure /// already exists. bool createDatabase(); /// Stores user into database. /// \param user user struct containing all information about user which have to be stored void setUser(const UserInfo &user); /// Gets user data from database and stores them into user reference. /// \param barejid barejid of user /// \param user UserInfo object where user data will be stored /// \return true if user has been found in database bool getUser(const std::string &barejid, UserInfo &user); /// Changes users online state variable in database. /// \param id id of user - UserInfo.id /// \param online online state void setUserOnline(long id, bool online); bool getOnlineUsers(std::vector &users); bool getUsers(std::vector &users); /// Removes user and all connected data from database. /// \param id id of user - UserInfo.id /// \return true if user has been found in database and removed bool removeUser(long id); /// Returns JIDs of all buddies in user's roster. /// \param id id of user - UserInfo.id /// \param roster string list used to store user's roster /// \return true if user has been found in database and roster has been fetched bool getBuddies(long id, std::list &roster); long addBuddy(long userId, const BuddyInfo &buddyInfo); void updateBuddy(long userId, const BuddyInfo &buddyInfo); void removeBuddy(long id); void getBuddySetting(long userId, long buddyId, const std::string &variable, int &type, std::string &value); void updateBuddySetting(long userId, long buddyId, const std::string &variable, int type, const std::string &value); void getUserSetting(long userId, const std::string &variable, int &type, std::string &value); void updateUserSetting(long userId, const std::string &variable, const std::string &value); void beginTransaction(); void commitTransaction(); private: bool exec(const std::string &query); sqlite3 *m_db; Config *m_config; std::string m_prefix; // statements sqlite3_stmt *m_setUser; sqlite3_stmt *m_getUser; sqlite3_stmt *m_getUserSetting; sqlite3_stmt *m_setUserSetting; sqlite3_stmt *m_updateUserSetting; sqlite3_stmt *m_removeUser; sqlite3_stmt *m_removeUserBuddies; sqlite3_stmt *m_removeUserSettings; sqlite3_stmt *m_removeUserBuddiesSettings; sqlite3_stmt *m_removeBuddy; sqlite3_stmt *m_removeBuddySettings; sqlite3_stmt *m_addBuddy; sqlite3_stmt *m_updateBuddy; sqlite3_stmt *m_updateBuddySetting; sqlite3_stmt *m_getBuddySetting; sqlite3_stmt *m_getBuddies; sqlite3_stmt *m_getBuddiesSettings; sqlite3_stmt *m_setUserOnline; sqlite3_stmt *m_getOnlineUsers; sqlite3_stmt *m_getUsers; }; } #endif