#include #include #include #include #include #include #include #include "Swiften/Server/ServerStanzaChannel.h" #include "Swiften/Server/ServerFromClientSession.h" #include "Swiften/Parser/PayloadParsers/FullPayloadParserFactoryCollection.h" #include "basictest.h" using namespace Transport; class UserTest : public CPPUNIT_NS :: TestFixture, public BasicTest { CPPUNIT_TEST_SUITE(UserTest); CPPUNIT_TEST(sendCurrentPresence); CPPUNIT_TEST(handlePresence); CPPUNIT_TEST(handlePresenceJoinRoom); CPPUNIT_TEST(handlePresenceJoinRoomTwoResources); CPPUNIT_TEST(handlePresenceLeaveRoom); CPPUNIT_TEST(handlePresenceLeaveRoomTwoResources); CPPUNIT_TEST(handlePresenceLeaveRoomTwoResourcesOneDisconnects); CPPUNIT_TEST(handlePresenceLeaveRoomBouncer); CPPUNIT_TEST(handlePresenceLeaveRoomTwoResourcesBouncer); CPPUNIT_TEST(handlePresenceLeaveRoomTwoResourcesOneDisconnectsBouncer); CPPUNIT_TEST(leaveJoinedRoom); CPPUNIT_TEST(joinRoomBeforeConnected); CPPUNIT_TEST(handleDisconnected); CPPUNIT_TEST(handleDisconnectedReconnect); CPPUNIT_TEST(joinRoomHandleDisconnectedRejoin); CPPUNIT_TEST_SUITE_END(); public: std::string room; std::string roomNickname; std::string roomPassword; bool readyToConnect; bool disconnected; Swift::Presence::ref changedPresence; void setUp (void) { disconnected = false; readyToConnect = false; changedPresence = Swift::Presence::ref(); room = ""; roomNickname = ""; roomPassword = ""; setMeUp(); userManager->onUserCreated.connect(boost::bind(&UserTest::handleUserCreated, this, _1)); connectUser(); received.clear(); } void tearDown (void) { received.clear(); if (!disconnected) { disconnectUser(); } userManager->removeAllUsers(); tearMeDown(); } void handleUserCreated(User *user) { user->onReadyToConnect.connect(boost::bind(&UserTest::handleUserReadyToConnect, this, user)); user->onPresenceChanged.connect(boost::bind(&UserTest::handleUserPresenceChanged, this, user, _1)); user->onRoomJoined.connect(boost::bind(&UserTest::handleRoomJoined, this, user, _1, _2, _3, _4)); user->onRoomLeft.connect(boost::bind(&UserTest::handleRoomLeft, this, user, _1)); } void handleUserReadyToConnect(User *user) { readyToConnect = true; } void handleUserPresenceChanged(User *user, Swift::Presence::ref presence) { changedPresence = presence; } void handleRoomJoined(User *user, const std::string &jid, const std::string &r, const std::string &nickname, const std::string &password) { room = r; roomNickname = nickname; roomPassword = password; } void handleRoomLeft(User *user, const std::string &r) { room = r; } void sendCurrentPresence() { User *user = userManager->getUser("user@localhost"); user->sendCurrentPresence(); // We're not forwarding current presence in server-mode CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); } void handlePresence() { Swift::Presence::ref response = Swift::Presence::create(); response->setTo("localhost"); response->setFrom("user@localhost/resource"); response->setShow(Swift::StatusShow::Away); injectPresence(response); loop->processEvents(); // no presence received in server mode, just disco#info CPPUNIT_ASSERT_EQUAL(1, (int) received.size()); CPPUNIT_ASSERT(getStanza(received[0])->getPayload()); CPPUNIT_ASSERT(changedPresence); CPPUNIT_ASSERT_EQUAL(Swift::StatusShow::Away, changedPresence->getShow()); } void handlePresenceJoinRoom() { User *user = userManager->getUser("user@localhost"); Swift::Presence::ref response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource"); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string("room"), room); CPPUNIT_ASSERT_EQUAL(std::string("hanzz"), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string("password"), roomPassword); room = ""; roomNickname = ""; roomPassword = ""; // simulate that backend joined the room TestingConversation *conv = new TestingConversation(user->getConversationManager(), "room", true); conv->addJID("user@localhost/resource"); user->getConversationManager()->addConversation(conv); received.clear(); injectPresence(response); loop->processEvents(); // no presence received in server mode, just disco#info CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); } void handlePresenceJoinRoomTwoResources() { handlePresenceJoinRoom(); User *user = userManager->getUser("user@localhost"); // Add 1 participant Conversation *conv = user->getConversationManager()->getConversation("room"); conv->handleParticipantChanged("anotheruser", Conversation::PARTICIPANT_FLAG_NONE, Swift::StatusShow::Away, "my status message"); // Connect 2nd resource connectSecondResource(); received2.clear(); Swift::Presence::ref response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource2"); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); CPPUNIT_ASSERT_EQUAL(1, (int) received2.size()); CPPUNIT_ASSERT(dynamic_cast(getStanza(received2[0]))); CPPUNIT_ASSERT_EQUAL(Swift::StatusShow::Away, dynamic_cast(getStanza(received2[0]))->getShow()); CPPUNIT_ASSERT_EQUAL(std::string("user@localhost/resource2"), dynamic_cast(getStanza(received2[0]))->getTo().toString()); CPPUNIT_ASSERT_EQUAL(std::string("room@localhost/anotheruser"), dynamic_cast(getStanza(received2[0]))->getFrom().toString()); CPPUNIT_ASSERT(getStanza(received2[0])->getPayload()); CPPUNIT_ASSERT_EQUAL(Swift::MUCOccupant::Member, *getStanza(received2[0])->getPayload()->getItems()[0].affiliation); CPPUNIT_ASSERT_EQUAL(Swift::MUCOccupant::Participant, *getStanza(received2[0])->getPayload()->getItems()[0].role); } void handlePresenceLeaveRoom() { received.clear(); Swift::Presence::ref response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource"); response->setType(Swift::Presence::Unavailable); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); // CPPUNIT_ASSERT_EQUAL(std::string("room"), room); // CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); // CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); } void handlePresenceLeaveRoomTwoResources() { handlePresenceJoinRoomTwoResources(); received.clear(); // User is still connected from resource2, so he should not leave the room Swift::Presence::ref response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource"); response->setType(Swift::Presence::Unavailable); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); // disconnect also from resource // User is still connected from resource2, so he should not leave the room response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource2"); response->setType(Swift::Presence::Unavailable); payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string("room"), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); } void handlePresenceLeaveRoomTwoResourcesOneDisconnects() { handlePresenceJoinRoomTwoResources(); received.clear(); User *user = userManager->getUser("user@localhost"); // User is still connected from resource2, so he should not leave the room Swift::Presence::ref response = Swift::Presence::create(); response->setTo("localhost/hanzz"); response->setFrom("user@localhost/resource"); response->setType(Swift::Presence::Unavailable); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); Conversation *conv = user->getConversationManager()->getConversation("room"); CPPUNIT_ASSERT_EQUAL(1, (int) conv->getJIDs().size()); CPPUNIT_ASSERT_EQUAL(Swift::JID("user@localhost/resource2"), conv->getJIDs().front()); } void handlePresenceLeaveRoomBouncer() { User *user = userManager->getUser("user@localhost"); user->addUserSetting("stay_connected", "1"); Swift::Presence::ref response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource"); response->setType(Swift::Presence::Unavailable); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); } void handlePresenceLeaveRoomTwoResourcesBouncer() { User *user = userManager->getUser("user@localhost"); user->addUserSetting("stay_connected", "1"); handlePresenceJoinRoomTwoResources(); received.clear(); // User is still connected from resource2, so he should not leave the room Swift::Presence::ref response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource"); response->setType(Swift::Presence::Unavailable); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); room = "something"; // disconnect also from resource // User is still connected from resource2, so he should not leave the room response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource2"); response->setType(Swift::Presence::Unavailable); payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string("something"), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); } void handlePresenceLeaveRoomTwoResourcesOneDisconnectsBouncer() { room = "something"; handlePresenceJoinRoomTwoResources(); received.clear(); User *user = userManager->getUser("user@localhost"); // User is still connected from resource2, so he should not leave the room Swift::Presence::ref response = Swift::Presence::create(); response->setTo("localhost/hanzz"); response->setFrom("user@localhost/resource"); response->setType(Swift::Presence::Unavailable); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); Conversation *conv = user->getConversationManager()->getConversation("room"); CPPUNIT_ASSERT_EQUAL(1, (int) conv->getJIDs().size()); CPPUNIT_ASSERT_EQUAL(Swift::JID("user@localhost/resource2"), conv->getJIDs().front()); } void leaveJoinedRoom() { User *user = userManager->getUser("user@localhost"); handlePresenceJoinRoom(); CPPUNIT_ASSERT(user->getConversationManager()->getConversation("room")); received.clear(); handlePresenceLeaveRoom(); CPPUNIT_ASSERT(!user->getConversationManager()->getConversation("room")); } void handleDisconnected() { User *user = userManager->getUser("user@localhost"); user->handleDisconnected("Connection error", Swift::SpectrumErrorPayload::CONNECTION_ERROR_AUTHENTICATION_FAILED); loop->processEvents(); CPPUNIT_ASSERT(streamEnded); user = userManager->getUser("user@localhost"); CPPUNIT_ASSERT(!user); CPPUNIT_ASSERT_EQUAL(2, (int) received.size()); Swift::Message *m = dynamic_cast(getStanza(received[0])); CPPUNIT_ASSERT_EQUAL(std::string("Connection error"), m->getBody()); CPPUNIT_ASSERT(dynamic_cast(received[1].get())); CPPUNIT_ASSERT_EQUAL(std::string("Connection error"), dynamic_cast(received[1].get())->getText()); disconnected = true; } void handleDisconnectedReconnect() { readyToConnect = false; User *user = userManager->getUser("user@localhost"); user->handleDisconnected("Connection error"); loop->processEvents(); CPPUNIT_ASSERT(!streamEnded); user = userManager->getUser("user@localhost"); CPPUNIT_ASSERT(user); CPPUNIT_ASSERT(readyToConnect); Swift::Presence::ref response = Swift::Presence::create(); response->setTo("localhost"); response->setFrom("user@localhost/resource"); injectPresence(response); loop->processEvents(); } void joinRoomBeforeConnected() { User *user = userManager->getUser("user@localhost"); user->setConnected(false); Swift::Presence::ref response = Swift::Presence::create(); response->setTo("room@localhost/hanzz"); response->setFrom("user@localhost/resource"); Swift::MUCPayload *payload = new Swift::MUCPayload(); payload->setPassword("password"); response->addPayload(boost::shared_ptr(payload)); injectPresence(response); loop->processEvents(); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); CPPUNIT_ASSERT_EQUAL(std::string(""), room); CPPUNIT_ASSERT_EQUAL(std::string(""), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string(""), roomPassword); user->setConnected(true); CPPUNIT_ASSERT_EQUAL(std::string("room"), room); CPPUNIT_ASSERT_EQUAL(std::string("hanzz"), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string("password"), roomPassword); } void joinRoomHandleDisconnectedRejoin() { User *user = userManager->getUser("user@localhost"); handlePresenceJoinRoom(); handleDisconnectedReconnect(); room = ""; roomNickname = ""; roomPassword = ""; received.clear(); user->setConnected(true); CPPUNIT_ASSERT_EQUAL(std::string("room"), room); CPPUNIT_ASSERT_EQUAL(std::string("hanzz"), roomNickname); CPPUNIT_ASSERT_EQUAL(std::string("password"), roomPassword); CPPUNIT_ASSERT_EQUAL(0, (int) received.size()); } }; CPPUNIT_TEST_SUITE_REGISTRATION (UserTest);