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VILLASnode/lib/timing.c

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/** Time related functions.
*
* @author Steffen Vogel <stvogel@eonerc.rwth-aachen.de>
* @copyright 2017, Institute for Automation of Complex Power Systems, EONERC
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* @license GNU General Public License (version 3)
*
* VILLASnode
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************************/
#include <unistd.h>
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#include <villas/timing.h>
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struct timespec time_now()
{
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
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return ts;
}
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struct timespec time_add(const struct timespec *start, const struct timespec *end)
{
struct timespec sum = {
.tv_sec = end->tv_sec + start->tv_sec,
.tv_nsec = end->tv_nsec + start->tv_nsec
};
if (sum.tv_nsec >= 1000000000) {
sum.tv_sec += 1;
sum.tv_nsec -= 1000000000;
}
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return sum;
}
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struct timespec time_diff(const struct timespec *start, const struct timespec *end)
{
struct timespec diff = {
.tv_sec = end->tv_sec - start->tv_sec,
.tv_nsec = end->tv_nsec - start->tv_nsec
};
if (diff.tv_nsec < 0) {
diff.tv_sec -= 1;
diff.tv_nsec += 1000000000;
}
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return diff;
}
struct timespec time_from_double(double secs)
{
struct timespec ts;
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ts.tv_sec = secs;
ts.tv_nsec = 1.0e9 * (secs - ts.tv_sec);
return ts;
}
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double time_to_double(const struct timespec *ts)
{
return ts->tv_sec + ts->tv_nsec * 1e-9;
}
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double time_delta(const struct timespec *start, const struct timespec *end)
{
struct timespec diff = time_diff(start, end);
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return time_to_double(&diff);
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}