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VILLASnode/include/villas/hooks/lua.hpp

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/** Lua expressions hook.
*
* @author Steffen Vogel <stvogel@eonerc.rwth-aachen.de>
* @copyright 2014-2021, Institute for Automation of Complex Power Systems, EONERC
* @license GNU General Public License (version 3)
*
* VILLASnode
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************************/
#pragma once
#include <vector>
#include <mutex>
#include <villas/hook.hpp>
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extern "C" {
#include "lua.h"
};
namespace villas {
namespace node {
/* Forward declarations */
class LuaHook;
class LuaSignalExpression {
protected:
int cookie;
lua_State *L;
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std::string expression;
json_t *cfg;
public:
LuaSignalExpression(lua_State *L, json_t *json_sig);
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void prepare();
void parseExpression(const std::string &expr);
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void evaluate(union signal_data *data, enum SignalType type);
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};
class LuaHook : public Hook {
friend LuaSignalExpression;
private:
static const int SELF_REFERENCE = 55;
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protected:
std::string script;
std::vector<LuaSignalExpression> expressions;
struct vlist signalsProcessed; /**> Signals as emited by Lua process() function */
struct vlist signalsExpressions; /**> Signals as emited by Lua expressions */
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lua_State *L;
std::mutex mutex;
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bool useNames;
bool hasExpressions;
bool needsLocking;
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/* Function indizes */
struct {
int start;
int stop;
int restart;
int process;
int periodic;
int prepare;
} functions;
void parseExpressions(json_t *json_sigs);
void loadScript();
void lookupFunctions();
void setupEnvironment();
/* Lua functions */
int luaInfo(lua_State *L);
int luaWarn(lua_State *L);
int luaError(lua_State *L);
int luaDebug(lua_State *L);
int luaRegisterApiHandler(lua_State *L);
typedef int (LuaHook::*mem_func)(lua_State * L);
// This template wraps a member function into a C-style "free" function compatible with lua.
template <mem_func func>
static int
dispatch(lua_State * L) {
lua_rawgeti(L, LUA_REGISTRYINDEX, SELF_REFERENCE);
void *vptr = lua_touserdata(L, -1);
lua_pop(L, 1);
LuaHook *ptr = static_cast<LuaHook*>(vptr);
return ((*ptr).*func)(L);
}
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public:
LuaHook(struct vpath *p, struct vnode *n, int fl, int prio, bool en = true);
virtual ~LuaHook();
virtual void parse(json_t *cfg);
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virtual void prepare();
/** Periodically called by the main thread. */
virtual void periodic();
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/** Called whenever a hook is started; before threads are created. */
virtual void start();
/** Called whenever a hook is stopped; after threads are destoyed. */
virtual void stop();
/** Called whenever a new simulation case is started. This is detected by a sequence no equal to zero. */
virtual void restart();
/** Called whenever a sample is processed. */
virtual Reason process(sample *smp);
};
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} /* namespace node */
} /* namespace villas */
/** @} */