2021-02-19 06:50:25 +01:00
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/** Lua expressions hook.
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*
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2022-12-14 17:41:58 +01:00
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* @author Steffen Vogel <post@steffenvogel.de>
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2022-03-15 09:28:57 -04:00
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* @copyright 2014-2022, Institute for Automation of Complex Power Systems, EONERC
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2022-07-04 18:20:03 +02:00
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* @license Apache 2.0
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2021-02-19 06:50:25 +01:00
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*********************************************************************************/
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#pragma once
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#include <vector>
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2021-02-22 23:15:56 +01:00
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#include <mutex>
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#include <villas/hook.hpp>
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2021-02-19 06:50:25 +01:00
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extern "C" {
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#include "lua.h"
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};
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namespace villas {
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namespace node {
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/* Forward declarations */
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class LuaHook;
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enum SignalType;
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class LuaSignalExpression {
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protected:
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int cookie;
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lua_State *L;
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2021-02-19 06:50:25 +01:00
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std::string expression;
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json_t *cfg;
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public:
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LuaSignalExpression(lua_State *L, json_t *json_sig);
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void prepare();
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void parseExpression(const std::string &expr);
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void evaluate(union SignalData *data, enum SignalType type);
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};
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class LuaHook : public Hook {
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friend LuaSignalExpression;
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private:
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static const int SELF_REFERENCE = 55;
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protected:
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std::string script;
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std::vector<LuaSignalExpression> expressions;
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SignalList::Ptr signalsProcessed; /**> Signals as emited by Lua process() function */
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SignalList::Ptr signalsExpressions; /**> Signals as emited by Lua expressions */
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lua_State *L;
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std::mutex mutex;
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bool useNames;
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bool hasExpressions;
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bool needsLocking;
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/* Function indizes */
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struct {
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int start;
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int stop;
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int restart;
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int process;
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int periodic;
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int prepare;
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} functions;
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void parseExpressions(json_t *json_sigs);
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void loadScript();
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void lookupFunctions();
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void setupEnvironment();
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/* Lua functions */
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int luaInfo(lua_State *L);
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int luaWarn(lua_State *L);
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int luaError(lua_State *L);
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int luaDebug(lua_State *L);
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int luaRegisterApiHandler(lua_State *L);
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typedef int (LuaHook::*mem_func)(lua_State * L);
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// This template wraps a member function into a C-style "free" function compatible with lua.
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template <mem_func func>
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static int
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dispatch(lua_State * L) {
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lua_rawgeti(L, LUA_REGISTRYINDEX, SELF_REFERENCE);
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void *vptr = lua_touserdata(L, -1);
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lua_pop(L, 1);
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LuaHook *ptr = static_cast<LuaHook*>(vptr);
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return ((*ptr).*func)(L);
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}
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public:
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LuaHook(Path *p, Node *n, int fl, int prio, bool en = true);
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virtual ~LuaHook();
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virtual void parse(json_t *json);
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virtual void prepare();
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/** Periodically called by the main thread. */
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virtual void periodic();
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/** Called whenever a hook is started; before threads are created. */
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virtual void start();
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/** Called whenever a hook is stopped; after threads are destoyed. */
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virtual void stop();
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/** Called whenever a new simulation case is started. This is detected by a sequence no equal to zero. */
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virtual void restart();
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/** Called whenever a sample is processed. */
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virtual Reason process(struct Sample *smp);
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};
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2023-08-28 09:34:02 +02:00
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} // namespace node
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} // namespace villas
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