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README.md
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README.md
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@ -15,39 +15,9 @@ VILLASnode is a client/server application to connect simulation equipment and so
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It's designed with a focus on very low latency to achieve almost realtime exchange of simulation data.
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VILLASnode is used in distributed- and co-simulation scenarios and developed for the field of power grid simulation at the EON Energy Research Center in Aachen, Germany.
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## Overview
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## Documentation
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The project consists of a server daemon and several client modules which are documented here.
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[TOC]
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### Server
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The server simply acts as a gateway to forward simulation data from one client to another.
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Furthermore, it collects statistics, monitors the quality of service and handles encryption or tunneling through VPNs.
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For optimal performance the server is implemented in low-level C and makes use of several Linux-specific realtime features.
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The primary design goal was to make the behaviour of the system as deterministic as possible.
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Therefore, it's advisable to run the server component on a [PREEMPT_RT](https://rt.wiki.kernel.org/index.php/CONFIG_PREEMPT_RT_Patch) patched version of Linux. In our environment, we use Fedora-based distribution which has been stripped to the bare minimum (no GUI, only a few background processes).
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The server is a multi-threaded application.
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### Clients
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There are two types of clients:
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1. The server handles diffrent types of nodes.
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The most commonly used node-type is the 'socket' type which allows communication over network links (UDP, raw IP, raw Ethernet frames).
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But there are also other specialized node types to retreive or send data to equipemnt, which is directly connected to or running on the server itself.
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An example for such a node is the 'gtfpga' type which directly fetches and pushes data to a PCIe card.
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Or the 'file' type which logs or replays simulation data from the harddisk.
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2. An other way to connect simulation equipment is by using a client-application which itself sends the data over the network to VILLASnode.
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In this scenario, VILLASnode uses the 'socket' node-type to communicate with the client-application.
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Usually, new clients / equipemnt should be implemented as a new node-type as part of VILLASnode.
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Using a dedicated client-application which communicates via the 'socket' type is deprecated because it leads to code duplication.
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User documentation is available here: <https://villas.fein-aachen.org/doc/node.html>
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## Copyright
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