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VILLASnode/include/villas/hook.hpp

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C++

/** Hook functions
*
* Every node or path can register hook functions which is called for every
* processed sample. This can be used to debug the data flow, get statistics
* or alter the sample contents.
*
* @file
* @author Steffen Vogel <stvogel@eonerc.rwth-aachen.de>
* @copyright 2014-2020, Institute for Automation of Complex Power Systems, EONERC
* @license GNU General Public License (version 3)
*
* VILLASnode
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************************/
#pragma once
#include <villas/list.h>
#include <villas/signal.h>
#include <villas/log.hpp>
#include <villas/plugin.hpp>
#include <villas/exceptions.hpp>
/* Forward declarations */
struct vpath;
struct vnode;
struct sample;
namespace villas {
namespace node {
class Hook {
public:
enum class Flags {
BUILTIN = (1 << 0), /**< Should we add this hook by default to every path?. */
PATH = (1 << 1), /**< This hook type is used by paths. */
NODE_READ = (1 << 2), /**< This hook type is used by nodes. */
NODE_WRITE = (1 << 3) /**< This hook type is used by nodes. */
};
enum class Reason {
OK = 0,
ERROR,
SKIP_SAMPLE,
STOP_PROCESSING
};
protected:
Logger logger;
enum State state;
int flags;
unsigned priority; /**< A priority to change the order of execution within one type of hook. */
bool enabled; /**< Is this hook active? */
struct vpath *path;
struct vnode *node;
struct vlist signals;
json_t *config; /**< A JSON object containing the configuration of the hook. */
public:
Hook(struct vpath *p, struct vnode *n, int fl, int prio, bool en = true);
virtual
~Hook();
virtual
void parse(json_t *json);
void prepare(struct vlist *sigs);
void setLogger(Logger log)
{
logger = log;
}
Logger getLogger()
{
return logger;
}
/** Called whenever a hook is started; before threads are created. */
virtual
void start()
{
assert(state == State::PREPARED);
state = State::STARTED;
}
/** Called whenever a hook is stopped; after threads are destoyed. */
virtual
void stop()
{
assert(state == State::STARTED);
state = State::STOPPED;
}
virtual
void check()
{
assert(state == State::PARSED);
state = State::CHECKED;
}
virtual
void prepare()
{ }
/** Called periodically. Period is set by global 'stats' option in the configuration file. */
virtual
void periodic()
{
assert(state == State::STARTED);
}
/** Called whenever a new simulation case is started. This is detected by a sequence no equal to zero. */
virtual
void restart()
{
assert(state == State::STARTED);
}
/** Called whenever a sample is processed. */
virtual
Reason process(struct sample *smp)
{
return Reason::OK;
};
unsigned getPriority() const
{
return priority;
}
int getFlags() const
{
return flags;
}
virtual
struct vlist * getSignals()
{
return &signals;
}
json_t * getConfig() const
{
return config;
}
bool isEnabled() const
{
return enabled;
}
};
class SingleSignalHook : public Hook {
protected:
unsigned signalIndex;
std::string signalName;
public:
using Hook::Hook;
virtual
void parse(json_t *json);
virtual
void prepare();
};
class MultiSignalHook : public Hook {
protected:
std::list<unsigned> signalIndices;
std::list<std::string> signalNames;
public:
using Hook::Hook;
virtual
void parse(json_t *json);
virtual
void prepare();
virtual
void check();
};
class LimitHook : public Hook {
public:
using Hook::Hook;
virtual void setRate(double rate, double maxRate = -1) = 0;
virtual void parse()
{
assert(state == State::INITIALIZED);
state = State::PARSED;
}
void init()
{
parse();
check();
prepare();
start();
}
};
class HookFactory : public plugin::Plugin {
public:
using plugin::Plugin::Plugin;
virtual Hook * make(struct vpath *p, struct vnode *n) = 0;
virtual int getFlags() const = 0;
virtual unsigned getPriority() const = 0;
virtual
std::string
getType() const
{ return "hook"; }
};
template <typename T, const char *name, const char *desc, int flags = 0, unsigned prio = 99>
class HookPlugin : public HookFactory {
public:
using HookFactory::HookFactory;
virtual Hook * make(struct vpath *p, struct vnode *n)
{
auto *h = new T(p, n, getFlags(), getPriority());
h->setLogger(getLogger());
return h;
}
virtual std::string
getName() const
{ return name; }
virtual std::string
getDescription() const
{ return desc; }
virtual int
getFlags() const
{ return flags; }
virtual unsigned
getPriority() const
{ return prio; }
};
} /* namespace node */
} /* namespace villas */