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VILLASnode/include/villas/hooks/lua.hpp
Alexandra b39e4a0ace feat: new smu node-type
Signed-off-by: Alexandra <alexandra.bach@eonerc.rwth-aachen.de>
2025-01-14 14:42:39 +00:00

131 lines
2.7 KiB
C++

/* Lua expressions hook.
*
* Author: Steffen Vogel <post@steffenvogel.de>
* SPDX-FileCopyrightText: 2014-2023 Institute for Automation of Complex Power Systems, RWTH Aachen University
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include <mutex>
#include <vector>
#include <villas/hook.hpp>
extern "C" {
#include "lua.h"
};
namespace villas {
namespace node {
// Forward declarations
class LuaHook;
enum SignalType;
class LuaSignalExpression {
protected:
int cookie;
lua_State *L;
std::string expression;
json_t *cfg;
public:
LuaSignalExpression(lua_State *L, json_t *json_sig);
void prepare();
void parseExpression(const std::string &expr);
void evaluate(union SignalData *data, enum SignalType type);
};
class LuaHook : public Hook {
friend LuaSignalExpression;
private:
static const int SELF_REFERENCE = 55;
protected:
std::string script;
std::vector<LuaSignalExpression> expressions;
SignalList::Ptr
signalsProcessed; // Signals as emited by Lua process() function
SignalList::Ptr signalsExpressions; // Signals as emited by Lua expressions
lua_State *L;
std::mutex mutex;
bool useNames;
bool hasExpressions;
bool needsLocking;
// Function indices
struct {
int start;
int stop;
int restart;
int process;
int periodic;
int prepare;
} functions;
void parseExpressions(json_t *json_sigs);
void loadScript();
void lookupFunctions();
void setupEnvironment();
// Lua functions
int luaInfo(lua_State *L);
int luaWarn(lua_State *L);
int luaError(lua_State *L);
int luaDebug(lua_State *L);
int luaRegisterApiHandler(lua_State *L);
typedef int (LuaHook::*mem_func)(lua_State *L);
// This template wraps a member function into a C-style "free" function compatible with lua.
template <mem_func func> static int dispatch(lua_State *L) {
lua_rawgeti(L, LUA_REGISTRYINDEX, SELF_REFERENCE);
void *vptr = lua_touserdata(L, -1);
lua_pop(L, 1);
LuaHook *ptr = static_cast<LuaHook *>(vptr);
return ((*ptr).*func)(L);
}
public:
LuaHook(Path *p, Node *n, int fl, int prio, bool en = true);
virtual ~LuaHook();
virtual void parse(json_t *json);
virtual void prepare();
// Periodically called by the main thread.
virtual void periodic();
// Called whenever a hook is started; before threads are created.
virtual void start();
// Called whenever a hook is stopped; after threads are destoyed.
virtual void stop();
// Called whenever a new simulation case is started. This is detected by a sequence no equal to zero.
virtual void restart();
// Called whenever a sample is processed.
virtual Reason process(struct Sample *smp);
};
} // namespace node
} // namespace villas