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VILLASnode/etc/loopback.conf

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/** This is an example for a minimal loopback configuration.
*
* All messages will be sent back to the origin using UDP packets.
*
* You can use this configuration in conjunction with the 'send', 'receive' and 'random'
* utilities as shown below (run all three steps in parallel).
*
* 0. Overview:
*
* ./signal --PIPE--> ./pipe --UDP--> ./node --UDP--> ./pipe
*
* 1. Start server:
*
* $ ./node etc/loopback.conf
*
* 2. Send random data to server:
*
* $ ./signal random -r 10 -v 4 | ./pipe etc/loopback.conf node1
*
* 3. Receive data from server:
*
* $ ./pipe etc/loopback.conf node2
*
* The syntax of this file is similar to JSON.
* A detailed description of the format can be found here:
* http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
*
* @author Steffen Vogel <stvogel@eonerc.rwth-aachen.de>
* @copyright 2017, Institute for Automation of Complex Power Systems, EONERC
* @license GNU General Public License (version 3)
*
* VILLASnode
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************************/
stats = 1;
debug = 10;
nodes = {
node1 = {
type = "socket",
layer = "udp",
local = "*:12000", # Local ip:port, use '*' for random port
remote = "127.0.0.1:12001",
header = "villas", # 'gtnet-skt' or 'villas'. If not provided, 'villas' header will be used
netem = {
enabled = false,
delay = 1000000, # In micro seconds!
jitter = 300000,
distribution = "normal"
}
vectorize = 1 # Number of samples to fetch per iteration from the socket
},
node2 = {
type = "socket",
layer = "udp",
local = "*:12001", # Local ip:port, use '*' for random port
remote = "127.0.0.1:12002",
header = "villas", # 'gtnet-skt' or 'villas'. If not provided, 'villas' header will be used
vectorize = 1 # Number of samples to fetch per iteration from the socket
}
};
paths = (
{
in = "node1", # Name of the node we listen to (see above)
out = "node2", # And we loop back to the origin
}
);