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VILLASnode/include/node.h

114 lines
2.6 KiB
C

/** Nodes
*
* The S2SS server connects multiple nodes.
* There are multiple types of nodes:
* - simulators
* - servers
* - workstations
*
* @author Steffen Vogel <stvogel@eonerc.rwth-aachen.de>
* @copyright 2014, Institute for Automation of Complex Power Systems, EONERC
* @file node.h
*/
#ifndef _NODE_H_
#define _NODE_H_
#include <sys/socket.h>
#include <netinet/in.h>
/** The type of a node.
*
* This type is used to determine the message format of the remote node
*/
enum node_type
{
NODE_INVALID,
NODE_SERVER,
NODE_WORKSTATION,
NODE_SIM_OPAL,
NODE_SIM_RTDS,
NODE_SIM_DSP
};
/** The datastructure for a node.
*
* Every entity which exchanges messages is represented by a node.
*/
struct node
{
/// The socket descriptor
int sd;
/// The type of this node
enum node_type type;
/// Local address of the socket
struct sockaddr_in local;
/// Remote address of the socket
struct sockaddr_in remote;
/// Name of the local interface
const char *ifname;
/// Index of the local interface
int ifindex;
/// Socket Mark
int mark;
/// A short identifier of the node
const char *name;
};
/** Create a new node.
*
* Memory is allocated dynamically and has to be freed by node_destroy()
*
* @param n A pointer to the node structure.
* @param name An acroynm which describes the node.
* @param type The type of a node (server, simulator, workstation).
* @param local The local address of this node.
* This is where to server is listening for the arrival of new messages.
* @param remote The local address of this node.
* This is where messages are sent to.
* @return
* - 0 on success
* - otherwise on error occured
*/
int node_create(struct node *n, const char *name, enum node_type type,
struct sockaddr_in local, struct sockaddr_in remote);
/** Connect and bind the UDP socket of this node
*
* @param n A pointer to the node structure
* @return
* - 0 on success
* - otherwise on error occured
*/
int node_connect(struct node *n);
/** Disconnect the UDP socket of this node.
*
* @param n A pointer to the node structure
* @return
* - 0 on success
* - otherwise on error occured
*/
int node_disconnect(struct node *n);
/** Lookup node type from string.
*
* @param str The string containing the node type
* @return The node type enumeration value
*/
enum node_type node_lookup_type(const char *str);
/** Search list of nodes for a name.
*
* @param str The name of the wanted node
* @param nodes A pointer to the first list element
* @param len Length of the node list
* @return A pointer to the node or NULL if not found
*/
struct node* node_lookup_name(const char *str, struct node *nodes, int len);
#endif /* _NODE_H_ */