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![]() This was neccessary in order to make the memory available via GDRcopy when multiple small allocations were made. cudaMalloc() would return multiple memory chunks located in the same GPU page, which GDRcopy pretty much dislikes (`gdrdrv:offset != 0 is not supported`). As a side effect, this will keep the number of BAR-mappings done via GDRcopy low, because they seem to be quite limited. |
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