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VILLASnode/include/socket.h

112 lines
3.2 KiB
C

/** Node type: socket
*
* This file implements the socket subtype for nodes.
*
* @file
* @author Steffen Vogel <stvogel@eonerc.rwth-aachen.de>
* @copyright 2014-2016, Institute for Automation of Complex Power Systems, EONERC
* This file is part of S2SS. All Rights Reserved. Proprietary and confidential.
* Unauthorized copying of this file, via any medium is strictly prohibited.
*/
/**
* @addtogroup socket BSD Socket Node Type
* @ingroup node
* @{
*********************************************************************************/
#ifndef _SOCKET_H_
#define _SOCKET_H_
#include <sys/socket.h>
#include <linux/if_packet.h>
#include "node.h"
enum socket_layer {
LAYER_ETH,
LAYER_IP,
LAYER_UDP
};
union sockaddr_union {
struct sockaddr sa;
struct sockaddr_in sin;
struct sockaddr_in6 sin6;
struct sockaddr_ll sll;
};
struct socket {
/** The socket descriptor */
int sd;
/** Socket mark for netem, routing and filtering */
int mark;
/** The OSI / IP layer which should be used for this socket */
enum socket_layer layer;
/** Local address of the socket */
union sockaddr_union local;
/** Remote address of the socket */
union sockaddr_union remote;
/** libnl3: Network emulator queuing discipline */
struct rtnl_qdisc *tc_qdisc;
/** libnl3: Firewall mark classifier */
struct rtnl_cls *tc_classifier;
/* Linked list _per_interface_ */
struct socket *next;
};
/** @see node_vtable::init */
int socket_init(int argc, char *argv[], config_setting_t *cfg);
/** @see node_vtable::deinit */
int socket_deinit();
/** @see node_vtable::open */
int socket_open(struct node *n);
/** @see node_vtable::close */
int socket_close(struct node *n);
/** @see node_vtable::write */
int socket_write(struct node *n, struct pool *pool, int cnt);
/** @see node_vtable::read */
int socket_read(struct node *n, struct pool *pool, int cnt);
/** @see node_vtable::parse */
int socket_parse(struct node *n, config_setting_t *cfg);
/** @see node_vtable::print */
char * socket_print(struct node *n);
/** Generate printable socket address depending on the address family
*
* A IPv4 address is formatted as dotted decimals followed by the port/protocol number
* A link layer address is formatted in hexadecimals digits seperated by colons and the inferface name
*
* @param sa A pointer to the socket address.
* @return The buffer containing the textual representation of the address. The caller is responsible to free() this buffer!
*/
char * socket_print_addr(struct sockaddr *saddr);
/** Parse a socket address depending on the address family
*
* A IPv4 address has the follwing format: [hostname/ip]:[port/protocol]
* A link layer address has the following format: [mac]%[interface]:[ethertype]
*
* @todo Add support for autodetection of address type
*
* @param str A string specifiying the socket address. See description for allowed formats.
* @param sa A pointer to the resolved address
* @param layer Specifies the address type in which the addr is given
* @param flags Flags for getaddrinfo(2)
* @retval 0 Success. Everything went well.
* @retval <0 Error. Something went wrong.
*/
int socket_parse_addr(const char *str, struct sockaddr *sa, enum socket_layer layer, int flags);
#endif /** _SOCKET_H_ @} */