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VILLASnode/etc/loopback.conf

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# This is an example for a minimal loopback configuration.
#
# All messages will be sent back to the origin using UDP packets.
#
# You can use this configuration in conjunction with the 'send', 'receive' and 'random'
# utilities as shown below (run all three steps in parallel).
#
# 0. Overview:
#
# ./signal --PIPE--> ./pipe --UDP--> ./node --UDP--> ./pipe
#
# 1. Start server:
#
# $ ./node etc/loopback.conf
#
# 2. Send random data to server:
#
# $ ./signal random -r 10 -v 4 | ./pipe etc/loopback.conf node1
#
# 3. Receive data from server:
#
# $ ./pipe etc/loopback.conf node2
#
# Author: Steffen Vogel <stvogel@eonerc.rwth-aachen.de>
# Copyright: 2016, Institute for Automation of Complex Power Systems, EONERC
##
stats = 1;
debug = 10;
nodes = {
node1 = {
type = "socket",
layer = "udp",
local = "*:12000", # Local ip:port, use '*' for random port
remote = "127.0.0.1:12001",
combine = 5,
header = "villas", # 'gtnet-skt' or 'villas'. If not provided, 'villas' header will be used
vectorize = 1, # Number of samples to fetch per iteration from the socket
netem = {
enabled = false,
delay = 1000000, # In micro seconds!
jitter = 300000,
distribution = "normal"
}
},
node2 = {
type = "socket",
layer = "udp",
local = "*:12001", # Local ip:port, use '*' for random port
remote = "127.0.0.1:12002",
header = "villas", # 'gtnet-skt' or 'villas'. If not provided, 'villas' header will be used
vectorize = 1 # Number of samples to fetch per iteration from the socket
}
};
paths = (
{
in = "node1", # Name of the node we listen to (see above)
out = "node2", # And we loop back to the origin
hook = ["decimate:2", "print"]
}
);