Remove the auth lws_system stuff and redo it using generic blobs
with separate namespaces. Support pointing to already-in-memory
blobs without using heap as well as multi-fragment appened blobs
eg, parsed out of JSON chunk by chunk and chained in heap.
Support auth the new way, along with client cert + key in DER
namespaces.
Generic lws_system IPv4 DHCP client
- netif and route control via lib/plat apis
- linux plat pieces implemented
- Uses raw ip socket for UDP broadcast and rx
- security-aware
- usual stuff plus up to 4 x dns server
If it's enabled for build, it holds the system
state at DHCP until at least one registered interface
has acquired a set of IP / mask / router / DNS server
It uses PF_PACKET which is Linux-only atm. But those
areas are isolated into plat code.
TODOs
- lease timing and reacquire
- plat pieces for other than Linux
Introduce a generic lws_state object with notification handlers
that may be registered in a chain.
Implement one of those in the context to manage the "system state".
Allow other pieces of lws and user code to register notification
handlers on a context list. Handlers can object to or take over
responsibility to move forward and retry system state changes if
they know that some dependent action must succeed first.
For example if the system time is invalid, we cannot move on to
a state where anything can do tls until that has been corrected.
Refactor everything around ping / pong handling in ws and h2, so there
is instead a protocol-independent validity lws_sul tracking how long it
has been since the last exchange that confirms the operation of the
network connection in both directions.
Clean out periodic role callback and replace the last two role users
with discrete lws_sul for each pt.
Remove LWS_LATENCY.
Add the option LWS_WITH_DETAILED_LATENCY, allowing lws to collect very detailed
information on every read and write, and allow the user code to provide
a callback to process events.
This adds the option to have lws do its own dns resolution on
the event loop, without blocking. Existing implementations get
the name resolution done by the libc, which is blocking. In
the case you are opening client connections but need to carefully
manage latency, another connection opening and doing the name
resolution becomes a big problem.
Currently it supports
- ipv4 / A records
- ipv6 / AAAA records
- ipv4-over-ipv6 ::ffff:1.2.3.4 A record promotion for ipv6
- only one server supported over UDP :53
- nameserver discovery on linux, windows, freertos
It also has some nice advantages
- lws-style paranoid response parsing
- random unique tid generation to increase difficulty of poisoning
- it's really integrated with the lws event loop, it does not spawn
threads or use the libc resolver, and of course no blocking at all
- platform-specific server address capturing (from /etc/resolv.conf
on linux, windows apis on windows)
- it has LRU caching
- piggybacking (multiple requests before the first completes go on
a list on the first request, not spawn multiple requests)
- observes TTL in cache
- TTL and timeout use lws_sul timers on the event loop
- ipv6 pieces only built if cmake LWS_IPV6 enabled
Improve the code around stash, getting rid of the strdups for a net
code reduction. Remove the special destroy helper for stash since
it becomes a one-liner.
Trade several stack allocs in the client reset function for a single
sized brief heap alloc to reduce peak stack alloc by around 700 bytes.