This removes all the direct wsi members specific to clients,
most of them are moved to being fake headers in the next 3-layer
header scheme, c_port moves to being a member of the u.hdr
unionized struct.
It gets rid of a lot of fiddly mallocs and frees(), despite it
adds a small internal API to create the fake headers, actually
the patch deletes more than it adds...
Signed-off-by: Andy Green <andy.green@linaro.org>
This seems to be enough to get a clean valgrind run for the
test server with 1 x chrome and 1 x libwebsockets-test-client
session being run for 10s
lwsts[19767]: libwebsockets-test-server exited cleanly
==19767==
==19767== HEAP SUMMARY:
==19767== in use at exit: 0 bytes in 0 blocks
==19767== total heap usage: 41,071 allocs, 41,071 frees, 27,464,834 bytes allocated
==19767==
==19767== All heap blocks were freed -- no leaks are possible
==19767==
==19767== For counts of detected and suppressed errors, rerun with: -v
==19767== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 2 from 2)
test client is another story...
Signed-off-by: Andy Green <andy.green@linaro.org>
To get a clean bill of health from valgrind, we have to have a way to
inform the user code that we're going down and it should free everything
it is holding that was malloc'd.
This patch introduces LWS_CALLBACK_PROTOCOL_DESTROY which each protocol
gets when the context is being destroyed and no more activity will come
after that call. They can get rid of everything there.
To match it, LWS_CALLBACK_PROTOCOL_INIT is introduced which would allow
one-time init per protocol too.
Signed-off-by: Andy Green <andy.green@linaro.org>
This big patch replaces the malloc / realloc per header
approach used until now with a single three-level struct
that gets malloc'd during the header union phase and freed
in one go when we transition to a different union phase.
It's more expensive in that we malloc a bit more than 4Kbytes,
but it's a lot cheaper in terms of malloc, frees, heap fragmentation,
no reallocs, nothing to configure. It also moves from arrays of
pointers (8 bytes on x86_64) to unsigned short offsets into the
data array, (2 bytes on all platforms).
The 3-level thing is all in one struct
- array indexed by the header enum, pointing to first "fragment" index
(ie, header type to fragment lookup, or 0 for none)
- array of fragments indexes, enough for 2 x the number of known headers
(fragment array... note that fragments can point to a "next"
fragment if the same header is spread across multiple entries)
- linear char array where the known header payload gets written
(fragments point into null-terminated strings stored in here,
only the known header content is stored)
http headers can legally be split over multiple headers of the same
name which should be concatenated. This scheme does not linearly
conatenate them but uses a linked list in the fragment structs to
link them. There are apis to get the total length and copy out a
linear, concatenated version to a buffer.
Signed-off-by: Andy Green <andy.green@linaro.org>
As reported here
http://libwebsockets.org/trac/ticket/11
the code for connection storm handling had rotted, fds[0] is no longer
always related to the listen socket when serving.
This patch updates it to determine the listen socket correctly to stop
infinite recursion here.
Reported-by: amn
Signed-off-by: Andy Green <andy.green@linaro.org>
*** This patch changes an API all apps use ***
Context creation parameters are getting a bit out of control, this
patch creates a struct to contain them.
All the test apps are updated accordingly.
Signed-off-by: Andy Green <andy.green@linaro.org>
A new protocol member is defined that controls the size of rx
buffer allocation per connection. For compatibility 0 size
allocates 4096, but you should adapt your protocol definition
array in the user code to declare an appropriate value.
See the changelog for more detail.
The advantage is the rx frame buffer size is now tailored to
what is expected from the protocol, rather than being fixed
to a default of 4096. If your protocol only sends frames of
a dozen bytes this allows you to only allocate an rx frame
buffer of the same size.
For example the per-connection allocation (excluding headers)
for the test server fell from ~4500 to < 750 bytes with this.
Signed-off-by: Andy Green <andy.green@linaro.org>
This gets rid of the stack buffer while serving files, and the
PATH_MAX char array that used to hold the filepath in the wsi.
It holds an extra file descriptor open while serving the file,
however it attempts to stuff the socket with as much of the
file as it can take. For files of a few KB, that typically
completes (without blocking) in the call to
libwebsockets_serve_http_file() and then closes the file
descriptor before returning.
Signed-off-by: Andy Green <andy.green@linaro.org>
- For some reason the "extern int pid_daemon" usage in libwebsockets.c would cause an "undefined symbols" linker error for the test-apps. This only happens with the CMake project, not the normal Makefiles. I have no clue why this is. Fixed it by getting the pid via a function instead.
- Added test-server-extpoll
- Renamed the library from libwebsocket -> libwebsockets
- Finalized CMake support (tested on windows only so far).
- Uses a generated lws_config.h that is included in
private-libwebsocket to pass defines, only used if CMAKE_BUILD is set.
- Support for SSL on Windows.
- Initial support for CyaSSL replacement of OpenSSL (This has been added
to my older CMake-fork but haven't been tested on this version yet).
- Fixed windows build (see below for details).
- Fixed at least the 32-bit Debug build for the existing Visual Studio
Project. (Not to keen fixing all the others when we have CMake support
anyway (which can generate much better project files)...)
- BUGFIXES:
- handshake.c
- used C99 definition of handshake_0405 function
- libwebsocket.c
- syslog not available on windows, put in ifdefs.
- Fixed previous known crash bug on Windows where WSAPoll in
Ws2_32.dll would not be present, causing the poll function pointer
being set to NULL.
- Uninitialized variable context->listen_service_extraseen would
result in stack overflow because of infinite recursion. Fixed by
initializing in libwebsocket_create_context
- SO_REUSADDR means something different on Windows compared to Unix.
- Setting a socket to nonblocking is done differently on Windows.
(This should probably broken out into a helper function instead)
- lwsl_emit_syslog -> lwsl_emit_stderr on Windows.
- private-libwebsocket.h
- PATH_MAX is not available on Windows, define as MAX_PATH
- Always define LWS_NO_DAEMONIZE on windows.
- Don't define lws_latency as inline that does nothing. inline is not
support by the Microsoft compiler, replaced with an empty define
instead. (It's __inline in MSVC)
- server.c
- Fixed nonblock call on windows
- test-ping.c
- Don't use C99 features (Microsoft compiler does not support it).
- Move non-win32 headers into ifdefs.
- Skip use of sighandler on Windows.
- test-server.c
- ifdef syslog parts on Windows.
This exposes the library version and git head hash it was built from
into LWS_LIBRARY_VERSION and LWS_BUILD_HASH.
These are combined into a version string that's both printed as a
notice log by the library and made available to the app using a new
api lws_get_library_version(). The version looks like
1.1 178d78c
Signed-off-by: Andy Green <andy.green@linaro.org>
Libwebsockets is fundamentally singlethreaded... the existence of the
fork and broadcast support, especially in the sample server is
giving the wrong idea about how to use it.
This replaces broadcast in the sample server with
libwebsocket_callback_on_writable_all_protocol(). The whole idea of
'broadcast' is removed.
All of the broadcast proxy stuff is removed: data must now be sent
from the callback only. Doing othherwise is not reliable since the
service loop may close the socket and free the wsi at any time,
invalidating a wsi pointer held by another thread (don't do that!)
Likewise the confirm_legit_wsi api added recently does not help the
other thread case, since if the wsi has been freed dereferencing the
wsi to study if it is legit or not will segfault in that case. So
this is removed too.
The overall effect is to push user code to only operate inside the
protocol callbacks or external poll loops, ie, single thread context.
Signed-off-by: Andy Green <andy.green@linaro.org>
Large chunks of struct libwebsocket members actually have a mutually
exclusive lifecycle, eg, once the http headers are finished they sit
there unused until the instance is destroyed.
This makes a big improvement in memory efficiency by making four
categories of member: always needed, needed for header processing,
needed for http processing, and needed for ws processing. The last
three are mutually exclusive and bound into a union inside the wsi.
Care needs taking now at "union transitions", although we zeroed down
the struct at init, the other union siblings have been writing the
same memory by the time later member siblings start to use it. So
it must be cleared down appropriately when we cross from one
mutually-exclusive use to another.
Signed-off-by: Andy Green <andy.green@linaro.org>
Since v13 was defined as the released ietf version the older versions
are deprecated. This patch strips out everything to do with the older
versions and gets rid of the option to send stuff unmasked.
The in-tree md5 implementation is then also deleted as nothing needs
it any more, 1280 loc are shed in all
Signed-off-by: Andy Green <andy.green@linaro.org>
The whole thing about count_protocols + 1 broadcast sockets and
associated dummy wsis is a workaround for getting a broadcast from
a different process context, if we are running with --enable-no-fork
then we don't need any of it in.
Signed-off-by: Andy Green <andy.green@linaro.org>
The new --without-extensions config flag completely removes all code
and data related to extensions from the build throughout the library
when given.
Signed-off-by: Andy Green <andy.green@linaro.org>