libiec61850/src/hal/socket/win32/socket_win32.c

405 lines
8.8 KiB
C

/*
* socket_win32.c
*
* Copyright 2013, 2014 Michael Zillgith
*
* This file is part of libIEC61850.
*
* libIEC61850 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libIEC61850 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with libIEC61850. If not, see <http://www.gnu.org/licenses/>.
*
* See COPYING file for the complete license text.
*/
#include <winsock2.h>
#include <ws2tcpip.h>
#include <windows.h>
#pragma comment (lib, "Ws2_32.lib")
#include "libiec61850_platform_includes.h"
#include "hal_socket.h"
#include "stack_config.h"
#ifndef __MINGW64_VERSION_MAJOR
struct tcp_keepalive {
u_long onoff;
u_long keepalivetime;
u_long keepaliveinterval;
};
#endif
#define SIO_KEEPALIVE_VALS _WSAIOW(IOC_VENDOR,4)
struct sSocket {
SOCKET fd;
uint32_t connectTimeout;
};
struct sServerSocket {
SOCKET fd;
int backLog;
};
struct sHandleSet {
fd_set handles;
SOCKET maxHandle;
};
HandleSet
Handleset_new(void)
{
HandleSet result = (HandleSet) GLOBAL_MALLOC(sizeof(struct sHandleSet));
if (result != NULL) {
FD_ZERO(&result->handles);
result->maxHandle = INVALID_SOCKET;
}
return result;
}
void
Handleset_addSocket(HandleSet self, const Socket sock)
{
if (self != NULL && sock != NULL && sock->fd != INVALID_SOCKET) {
FD_SET(sock->fd, &self->handles);
if ((sock->fd > self->maxHandle) || (self->maxHandle == INVALID_SOCKET))
self->maxHandle = sock->fd;
}
}
int
Handleset_waitReady(HandleSet self, unsigned int timeoutMs)
{
int result;
if (self != NULL && self->maxHandle >= 0) {
struct timeval timeout;
timeout.tv_sec = timeoutMs / 1000;
timeout.tv_usec = (timeoutMs % 1000) * 1000;
result = select(self->maxHandle + 1, &self->handles, NULL, NULL, &timeout);
} else {
result = -1;
}
return result;
}
void
Handleset_destroy(HandleSet self)
{
GLOBAL_FREEMEM(self);
}
static void
activateKeepAlive(SOCKET s)
{
struct tcp_keepalive keepalive;
DWORD retVal=0;
keepalive.onoff = 1;
keepalive.keepalivetime = CONFIG_TCP_KEEPALIVE_IDLE * 1000;
keepalive.keepaliveinterval = CONFIG_TCP_KEEPALIVE_INTERVAL * 1000;
if (WSAIoctl(s, SIO_KEEPALIVE_VALS, &keepalive, sizeof(keepalive),
NULL, 0, &retVal, NULL, NULL) == SOCKET_ERROR)
{
if (DEBUG_SOCKET)
printf("WIN32_SOCKET: WSAIotcl(SIO_KEEPALIVE_VALS) failed: %d\n",
WSAGetLastError());
}
}
static void
setSocketNonBlocking(Socket self)
{
unsigned long mode = 1;
if (ioctlsocket(self->fd, FIONBIO, &mode) != 0) {
if (DEBUG_SOCKET)
printf("WIN32_SOCKET: failed to set socket non-blocking!\n");
}
/* activate TCP_NODELAY */
int tcpNoDelay = 1;
setsockopt(self->fd, IPPROTO_TCP, TCP_NODELAY, (const char*)&tcpNoDelay, sizeof(int));
}
static bool
prepareServerAddress(const char* address, int port, struct sockaddr_in* sockaddr)
{
memset((char *) sockaddr , 0, sizeof(struct sockaddr_in));
if (address != NULL) {
struct hostent *server;
server = gethostbyname(address);
if (server == NULL) return false;
memcpy((char *) &sockaddr->sin_addr.s_addr, (char *) server->h_addr, server->h_length);
}
else
sockaddr->sin_addr.s_addr = htonl(INADDR_ANY);
sockaddr->sin_family = AF_INET;
sockaddr->sin_port = htons(port);
return true;
}
ServerSocket
TcpServerSocket_create(const char* address, int port)
{
ServerSocket serverSocket = NULL;
int ec;
WSADATA wsa;
SOCKET listen_socket = INVALID_SOCKET;
if ((ec = WSAStartup(MAKEWORD(2,0), &wsa)) != 0) {
if (DEBUG_SOCKET)
printf("WIN32_SOCKET: winsock error: code %i\n", ec);
return NULL;
}
struct sockaddr_in server_addr;
if (!prepareServerAddress(address, port, &server_addr))
return NULL;
listen_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
#if CONFIG_ACTIVATE_TCP_KEEPALIVE == 1
activateKeepAlive(listen_socket);
#endif
if (listen_socket == INVALID_SOCKET) {
if (DEBUG_SOCKET)
printf("WIN32_SOCKET: socket failed with error: %i\n", WSAGetLastError());
WSACleanup();
return NULL;
}
int optionReuseAddr = 1;
setsockopt(listen_socket, SOL_SOCKET, SO_REUSEADDR, (char *)&optionReuseAddr, sizeof(int));
ec = bind(listen_socket, (struct sockaddr*)&server_addr, sizeof(server_addr));
if (ec == SOCKET_ERROR) {
if (DEBUG_SOCKET)
printf("WIN32_SOCKET: bind failed with error:%i\n", WSAGetLastError());
closesocket(listen_socket);
WSACleanup();
return NULL;
}
serverSocket = (ServerSocket) GLOBAL_MALLOC(sizeof(struct sServerSocket));
serverSocket->fd = listen_socket;
serverSocket->backLog = 10;
setSocketNonBlocking((Socket) serverSocket);
return serverSocket;
}
void
ServerSocket_listen(ServerSocket self)
{
listen(self->fd, self->backLog);
}
Socket
ServerSocket_accept(ServerSocket self)
{
int fd;
Socket conSocket = NULL;
fd = accept(self->fd, NULL, NULL);
if (fd >= 0) {
conSocket = TcpSocket_create();
conSocket->fd = fd;
setSocketNonBlocking(conSocket);
}
return conSocket;
}
void
ServerSocket_setBacklog(ServerSocket self, int backlog)
{
self->backLog = backlog;
}
void
ServerSocket_destroy(ServerSocket self)
{
closesocket(self->fd);
WSACleanup();
free(self);
}
Socket
TcpSocket_create()
{
Socket self = (Socket) GLOBAL_MALLOC(sizeof(struct sSocket));
self->fd = INVALID_SOCKET;
self->connectTimeout = 5000;
return self;
}
void
Socket_setConnectTimeout(Socket self, uint32_t timeoutInMs)
{
self->connectTimeout = timeoutInMs;
}
bool
Socket_connect(Socket self, const char* address, int port)
{
struct sockaddr_in serverAddress;
WSADATA wsa;
int ec;
if ((ec = WSAStartup(MAKEWORD(2,0), &wsa)) != 0) {
if (DEBUG_SOCKET)
printf("WIN32_SOCKET: winsock error: code %i\n", ec);
return false;
}
if (!prepareServerAddress(address, port, &serverAddress))
return false;
self->fd = socket(AF_INET, SOCK_STREAM, 0);
#if CONFIG_ACTIVATE_TCP_KEEPALIVE == 1
activateKeepAlive(self->fd);
#endif
setSocketNonBlocking(self);
fd_set fdSet;
FD_ZERO(&fdSet);
FD_SET(self->fd, &fdSet);
if (connect(self->fd, (struct sockaddr *) &serverAddress, sizeof(serverAddress)) == SOCKET_ERROR) {
if (WSAGetLastError() != WSAEWOULDBLOCK)
return false;
}
struct timeval timeout;
timeout.tv_sec = self->connectTimeout / 1000;
timeout.tv_usec = (self->connectTimeout % 1000) * 1000;
if (select(self->fd + 1, NULL, &fdSet, NULL, &timeout) <= 0)
return false;
else
return true;
}
char*
Socket_getPeerAddress(Socket self)
{
struct sockaddr_storage addr;
int addrLen = sizeof(addr);
getpeername(self->fd, (struct sockaddr*) &addr, &addrLen);
char addrString[INET6_ADDRSTRLEN + 7];
int addrStringLen = INET6_ADDRSTRLEN + 7;
int port;
bool isIPv6;
if (addr.ss_family == AF_INET) {
struct sockaddr_in* ipv4Addr = (struct sockaddr_in*) &addr;
port = ntohs(ipv4Addr->sin_port);
ipv4Addr->sin_port = 0;
WSAAddressToString((LPSOCKADDR) ipv4Addr, sizeof(struct sockaddr_storage), NULL,
(LPSTR) addrString, (LPDWORD) &addrStringLen);
isIPv6 = false;
}
else if (addr.ss_family == AF_INET6){
struct sockaddr_in6* ipv6Addr = (struct sockaddr_in6*) &addr;
port = ntohs(ipv6Addr->sin6_port);
ipv6Addr->sin6_port = 0;
WSAAddressToString((LPSOCKADDR) ipv6Addr, sizeof(struct sockaddr_storage), NULL,
(LPSTR) addrString, (LPDWORD) &addrStringLen);
isIPv6 = true;
}
else
return NULL;
char* clientConnection = (char*) GLOBAL_MALLOC(strlen(addrString) + 9);
if (isIPv6)
sprintf(clientConnection, "[%s]:%i", addrString, port);
else
sprintf(clientConnection, "%s:%i", addrString, port);
return clientConnection;
}
int
Socket_read(Socket self, uint8_t* buf, int size)
{
int bytes_read = recv(self->fd, (char*) buf, size, 0);
if (bytes_read == 0) // peer has closed socket
return -1;
if (bytes_read == SOCKET_ERROR) {
if (WSAGetLastError() == WSAEWOULDBLOCK)
return 0;
else
return -1;
}
return bytes_read;
}
int
Socket_write(Socket self, uint8_t* buf, int size)
{
int bytes_sent = send(self->fd, (char*) buf, size, 0);
if (bytes_sent == SOCKET_ERROR) {
int errorCode = WSAGetLastError();
if (errorCode == WSAEWOULDBLOCK)
bytes_sent = 0;
else
bytes_sent = -1;
}
return bytes_sent;
}
void
Socket_destroy(Socket self)
{
if (self->fd != INVALID_SOCKET) {
closesocket(self->fd);
}
free(self);
}