841 lines
24 KiB
C
841 lines
24 KiB
C
/* ==========================================
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Unity Project - A Test Framework for C
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Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
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[Released under MIT License. Please refer to license.txt for details]
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========================================== */
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#include "unity.h"
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#include <stdio.h>
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#include <string.h>
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
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/// return prematurely if we are already in failure or ignore state
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#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
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#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); }
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struct _Unity Unity = { 0 };
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const char* UnityStrNull = "NULL";
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const char* UnityStrSpacer = ". ";
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const char* UnityStrExpected = " Expected ";
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const char* UnityStrWas = " Was ";
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const char* UnityStrTo = " To ";
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const char* UnityStrElement = " Element ";
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const char* UnityStrMemory = " Memory Mismatch";
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const char* UnityStrDelta = " Values Not Within Delta ";
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const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless.";
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const char* UnityStrNullPointerForExpected= " Expected pointer to be NULL";
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const char* UnityStrNullPointerForActual = " Actual pointer was NULL";
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//-----------------------------------------------
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// Pretty Printers & Test Result Output Handlers
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//-----------------------------------------------
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void UnityPrint(const char* string)
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{
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const char* pch = string;
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if (pch != NULL)
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{
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while (*pch)
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{
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// printable characters plus CR & LF are printed
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if ((*pch <= 126) && (*pch >= 32))
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{
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UNITY_OUTPUT_CHAR(*pch);
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}
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//write escaped carriage returns
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else if (*pch == 13)
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{
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UNITY_OUTPUT_CHAR('\\');
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UNITY_OUTPUT_CHAR('r');
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}
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//write escaped line feeds
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else if (*pch == 10)
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{
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UNITY_OUTPUT_CHAR('\\');
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UNITY_OUTPUT_CHAR('n');
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}
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// unprintable characters are shown as codes
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else
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{
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UNITY_OUTPUT_CHAR('\\');
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UnityPrintNumberHex((_U_SINT)*pch, 2);
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}
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pch++;
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}
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}
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}
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//-----------------------------------------------
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void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style)
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{
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if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
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{
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UnityPrintNumber(number);
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}
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else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT)
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{
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UnityPrintNumberUnsigned((_U_UINT)number);
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}
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else
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{
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UnityPrintNumberHex((_U_UINT)number, (style & 0x000F) << 1);
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}
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}
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//-----------------------------------------------
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/// basically do an itoa using as little ram as possible
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void UnityPrintNumber(const _U_SINT number_to_print)
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{
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_U_SINT divisor = 1;
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_U_SINT next_divisor;
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_U_SINT number = number_to_print;
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if (number < 0)
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{
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UNITY_OUTPUT_CHAR('-');
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number = -number;
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}
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// figure out initial divisor
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while (number / divisor > 9)
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{
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next_divisor = divisor * 10;
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if (next_divisor > divisor)
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divisor = next_divisor;
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else
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break;
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}
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// now mod and print, then divide divisor
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do
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{
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UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
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divisor /= 10;
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}
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while (divisor > 0);
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}
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//-----------------------------------------------
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/// basically do an itoa using as little ram as possible
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void UnityPrintNumberUnsigned(const _U_UINT number)
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{
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_U_UINT divisor = 1;
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_U_UINT next_divisor;
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// figure out initial divisor
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while (number / divisor > 9)
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{
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next_divisor = divisor * 10;
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if (next_divisor > divisor)
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divisor = next_divisor;
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else
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break;
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}
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// now mod and print, then divide divisor
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do
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{
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UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
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divisor /= 10;
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}
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while (divisor > 0);
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}
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//-----------------------------------------------
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void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print)
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{
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_U_UINT nibble;
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char nibbles = nibbles_to_print;
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UNITY_OUTPUT_CHAR('0');
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UNITY_OUTPUT_CHAR('x');
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while (nibbles > 0)
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{
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nibble = (number >> (--nibbles << 2)) & 0x0000000F;
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if (nibble <= 9)
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{
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UNITY_OUTPUT_CHAR((char)('0' + nibble));
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}
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else
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{
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UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
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}
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}
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}
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//-----------------------------------------------
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void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
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{
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_U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1);
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_US32 i;
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for (i = 0; i < UNITY_INT_WIDTH; i++)
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{
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if (current_bit & mask)
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{
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if (current_bit & number)
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{
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UNITY_OUTPUT_CHAR('1');
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}
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else
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{
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UNITY_OUTPUT_CHAR('0');
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}
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}
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else
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{
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UNITY_OUTPUT_CHAR('X');
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}
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current_bit = current_bit >> 1;
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}
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}
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//-----------------------------------------------
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#ifdef UNITY_FLOAT_VERBOSE
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void UnityPrintFloat(_UF number)
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{
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char TempBuffer[32];
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sprintf(TempBuffer, "%.6f", number);
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UnityPrint(TempBuffer);
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}
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#endif
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//-----------------------------------------------
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void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
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{
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UnityPrint(file);
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UNITY_OUTPUT_CHAR(':');
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UnityPrintNumber(line);
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UNITY_OUTPUT_CHAR(':');
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UnityPrint(Unity.CurrentTestName);
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UNITY_OUTPUT_CHAR(':');
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}
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//-----------------------------------------------
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void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
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{
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UnityTestResultsBegin(Unity.TestFile, line);
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UnityPrint("FAIL:");
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}
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//-----------------------------------------------
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void UnityConcludeTest(void)
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{
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if (Unity.CurrentTestIgnored)
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{
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Unity.TestIgnores++;
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}
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else if (!Unity.CurrentTestFailed)
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{
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UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
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UnityPrint("PASS");
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UNITY_PRINT_EOL;
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}
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else
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{
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Unity.TestFailures++;
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}
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Unity.CurrentTestFailed = 0;
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Unity.CurrentTestIgnored = 0;
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}
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//-----------------------------------------------
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void UnityAddMsgIfSpecified(const char* msg)
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{
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if (msg)
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{
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UnityPrint(UnityStrSpacer);
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UnityPrint(msg);
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}
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}
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//-----------------------------------------------
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void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual)
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{
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UnityPrint(UnityStrExpected);
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if (expected != NULL)
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{
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UNITY_OUTPUT_CHAR('\'');
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UnityPrint(expected);
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UNITY_OUTPUT_CHAR('\'');
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}
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else
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{
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UnityPrint(UnityStrNull);
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}
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UnityPrint(UnityStrWas);
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if (actual != NULL)
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{
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UNITY_OUTPUT_CHAR('\'');
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UnityPrint(actual);
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UNITY_OUTPUT_CHAR('\'');
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}
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else
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{
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UnityPrint(UnityStrNull);
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}
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}
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//-----------------------------------------------
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// Assertion & Control Helpers
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//-----------------------------------------------
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int UnityCheckArraysForNull(const void* expected, const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg)
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{
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//return true if they are both NULL
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if ((expected == NULL) && (actual == NULL))
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return 1;
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//throw error if just expected is NULL
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if (expected == NULL)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrNullPointerForExpected);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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//throw error if just actual is NULL
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if (actual == NULL)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrNullPointerForActual);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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//return false if neither is NULL
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return 0;
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}
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//-----------------------------------------------
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// Assertion Functions
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//-----------------------------------------------
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void UnityAssertBits(const _U_SINT mask,
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const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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UNITY_SKIP_EXECUTION;
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if ((mask & expected) != (mask & actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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UnityPrintMask(mask, expected);
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UnityPrint(UnityStrWas);
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UnityPrintMask(mask, actual);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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//-----------------------------------------------
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void UnityAssertEqualNumber(const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style)
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{
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UNITY_SKIP_EXECUTION;
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if (expected != actual)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(expected, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(actual, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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//-----------------------------------------------
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void UnityAssertEqualIntArray(const _U_SINT* expected,
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const _U_SINT* actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style)
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{
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_UU32 elements = num_elements;
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const _US8* ptr_exp = (_US8*)expected;
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const _US8* ptr_act = (_US8*)actual;
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UNITY_SKIP_EXECUTION;
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if (elements == 0)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrPointless);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
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return;
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switch(style)
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{
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case UNITY_DISPLAY_STYLE_HEX8:
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case UNITY_DISPLAY_STYLE_INT8:
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case UNITY_DISPLAY_STYLE_UINT8:
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while (elements--)
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{
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if (*ptr_exp != *ptr_act)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*ptr_exp, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*ptr_act, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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ptr_exp += 1;
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ptr_act += 1;
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}
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break;
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case UNITY_DISPLAY_STYLE_HEX16:
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case UNITY_DISPLAY_STYLE_INT16:
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case UNITY_DISPLAY_STYLE_UINT16:
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while (elements--)
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{
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if (*(_US16*)ptr_exp != *(_US16*)ptr_act)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*(_US16*)ptr_exp, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*(_US16*)ptr_act, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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ptr_exp += 2;
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ptr_act += 2;
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}
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break;
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#ifdef UNITY_SUPPORT_64
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case UNITY_DISPLAY_STYLE_HEX64:
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case UNITY_DISPLAY_STYLE_INT64:
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case UNITY_DISPLAY_STYLE_UINT64:
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while (elements--)
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{
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if (*(_US64*)ptr_exp != *(_US64*)ptr_act)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*(_US64*)ptr_exp, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*(_US64*)ptr_act, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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ptr_exp += 8;
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ptr_act += 8;
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}
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break;
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#endif
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default:
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while (elements--)
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{
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if (*(_US32*)ptr_exp != *(_US32*)ptr_act)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*(_US32*)ptr_exp, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*(_US32*)ptr_act, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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ptr_exp += 4;
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ptr_act += 4;
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}
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break;
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}
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}
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//-----------------------------------------------
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#ifndef UNITY_EXCLUDE_FLOAT
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void UnityAssertEqualFloatArray(const _UF* expected,
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const _UF* actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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_UU32 elements = num_elements;
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const _UF* ptr_expected = expected;
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const _UF* ptr_actual = actual;
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_UF diff, tol;
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UNITY_SKIP_EXECUTION;
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if (elements == 0)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrPointless);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
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return;
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while (elements--)
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{
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diff = *ptr_expected - *ptr_actual;
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if (diff < 0.0)
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diff = 0.0 - diff;
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tol = UNITY_FLOAT_PRECISION * *ptr_expected;
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if (tol < 0.0)
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tol = 0.0 - tol;
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if (diff > tol)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrint(UnityStrExpected);
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UnityPrintFloat(*ptr_expected);
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UnityPrint(UnityStrWas);
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UnityPrintFloat(*ptr_actual);
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#else
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UnityPrint(UnityStrDelta);
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#endif
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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ptr_expected++;
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ptr_actual++;
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}
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}
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//-----------------------------------------------
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void UnityAssertFloatsWithin(const _UF delta,
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const _UF expected,
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const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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_UF diff = actual - expected;
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_UF pos_delta = delta;
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UNITY_SKIP_EXECUTION;
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if (diff < 0)
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{
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diff = 0.0f - diff;
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}
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if (pos_delta < 0)
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{
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pos_delta = 0.0f - pos_delta;
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}
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if (pos_delta < diff)
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{
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UnityTestResultsFailBegin(lineNumber);
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#ifdef UNITY_FLOAT_VERBOSE
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UnityPrint(UnityStrExpected);
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UnityPrintFloat(expected);
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UnityPrint(UnityStrWas);
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UnityPrintFloat(actual);
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#else
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UnityPrint(UnityStrDelta);
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#endif
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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#endif
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//-----------------------------------------------
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void UnityAssertNumbersWithin( const _U_SINT delta,
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const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
|
|
const UNITY_DISPLAY_STYLE_T style)
|
|
{
|
|
UNITY_SKIP_EXECUTION;
|
|
|
|
if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT)
|
|
{
|
|
if (actual > expected)
|
|
Unity.CurrentTestFailed = ((actual - expected) > delta);
|
|
else
|
|
Unity.CurrentTestFailed = ((expected - actual) > delta);
|
|
}
|
|
else
|
|
{
|
|
if ((_U_UINT)actual > (_U_UINT)expected)
|
|
Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta);
|
|
else
|
|
Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta);
|
|
}
|
|
|
|
if (Unity.CurrentTestFailed)
|
|
{
|
|
UnityTestResultsFailBegin(lineNumber);
|
|
UnityPrint(UnityStrDelta);
|
|
UnityPrintNumberByStyle(delta, style);
|
|
UnityPrint(UnityStrExpected);
|
|
UnityPrintNumberByStyle(expected, style);
|
|
UnityPrint(UnityStrWas);
|
|
UnityPrintNumberByStyle(actual, style);
|
|
UnityAddMsgIfSpecified(msg);
|
|
UNITY_FAIL_AND_BAIL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
void UnityAssertEqualString(const char* expected,
|
|
const char* actual,
|
|
const char* msg,
|
|
const UNITY_LINE_TYPE lineNumber)
|
|
{
|
|
_UU32 i;
|
|
|
|
UNITY_SKIP_EXECUTION;
|
|
|
|
// if both pointers not null compare the strings
|
|
if (expected && actual)
|
|
{
|
|
for (i = 0; expected[i] || actual[i]; i++)
|
|
{
|
|
if (expected[i] != actual[i])
|
|
{
|
|
Unity.CurrentTestFailed = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ // handle case of one pointers being null (if both null, test should pass)
|
|
if (expected != actual)
|
|
{
|
|
Unity.CurrentTestFailed = 1;
|
|
}
|
|
}
|
|
|
|
if (Unity.CurrentTestFailed)
|
|
{
|
|
UnityTestResultsFailBegin(lineNumber);
|
|
UnityPrintExpectedAndActualStrings(expected, actual);
|
|
UnityAddMsgIfSpecified(msg);
|
|
UNITY_FAIL_AND_BAIL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
void UnityAssertEqualStringArray( const char** expected,
|
|
const char** actual,
|
|
const _UU32 num_elements,
|
|
const char* msg,
|
|
const UNITY_LINE_TYPE lineNumber)
|
|
{
|
|
_UU32 i, j = 0;
|
|
|
|
UNITY_SKIP_EXECUTION;
|
|
|
|
// if no elements, it's an error
|
|
if (num_elements == 0)
|
|
{
|
|
UnityTestResultsFailBegin(lineNumber);
|
|
UnityPrint(UnityStrPointless);
|
|
UnityAddMsgIfSpecified(msg);
|
|
UNITY_FAIL_AND_BAIL;
|
|
}
|
|
|
|
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
|
|
return;
|
|
|
|
do
|
|
{
|
|
// if both pointers not null compare the strings
|
|
if (expected[j] && actual[j])
|
|
{
|
|
for (i = 0; expected[j][i] || actual[j][i]; i++)
|
|
{
|
|
if (expected[j][i] != actual[j][i])
|
|
{
|
|
Unity.CurrentTestFailed = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ // handle case of one pointers being null (if both null, test should pass)
|
|
if (expected[j] != actual[j])
|
|
{
|
|
Unity.CurrentTestFailed = 1;
|
|
}
|
|
}
|
|
|
|
if (Unity.CurrentTestFailed)
|
|
{
|
|
UnityTestResultsFailBegin(lineNumber);
|
|
if (num_elements > 1)
|
|
{
|
|
UnityPrint(UnityStrElement);
|
|
UnityPrintNumberByStyle((num_elements - j - 1), UNITY_DISPLAY_STYLE_UINT);
|
|
}
|
|
UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j]));
|
|
UnityAddMsgIfSpecified(msg);
|
|
UNITY_FAIL_AND_BAIL;
|
|
}
|
|
} while (++j < num_elements);
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
void UnityAssertEqualMemory( const void* expected,
|
|
const void* actual,
|
|
_UU32 length,
|
|
_UU32 num_elements,
|
|
const char* msg,
|
|
const UNITY_LINE_TYPE lineNumber)
|
|
{
|
|
unsigned char* expected_ptr = (unsigned char*)expected;
|
|
unsigned char* actual_ptr = (unsigned char*)actual;
|
|
_UU32 elements = num_elements;
|
|
|
|
UNITY_SKIP_EXECUTION;
|
|
|
|
if ((elements == 0) || (length == 0))
|
|
{
|
|
UnityTestResultsFailBegin(lineNumber);
|
|
UnityPrint(UnityStrPointless);
|
|
UnityAddMsgIfSpecified(msg);
|
|
UNITY_FAIL_AND_BAIL;
|
|
}
|
|
|
|
if (UnityCheckArraysForNull((void*)expected, (void*)actual, lineNumber, msg) == 1)
|
|
return;
|
|
|
|
while (elements--)
|
|
{
|
|
if (memcmp((const void*)expected_ptr, (const void*)actual_ptr, length) != 0)
|
|
{
|
|
Unity.CurrentTestFailed = 1;
|
|
break;
|
|
}
|
|
expected_ptr += length;
|
|
actual_ptr += length;
|
|
}
|
|
|
|
if (Unity.CurrentTestFailed)
|
|
{
|
|
UnityTestResultsFailBegin(lineNumber);
|
|
if (num_elements > 1)
|
|
{
|
|
UnityPrint(UnityStrElement);
|
|
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
|
|
}
|
|
UnityPrint(UnityStrMemory);
|
|
UnityAddMsgIfSpecified(msg);
|
|
UNITY_FAIL_AND_BAIL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// Control Functions
|
|
//-----------------------------------------------
|
|
|
|
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
|
|
{
|
|
UNITY_SKIP_EXECUTION;
|
|
|
|
UnityTestResultsBegin(Unity.TestFile, line);
|
|
UnityPrint("FAIL");
|
|
if (msg != NULL)
|
|
{
|
|
UNITY_OUTPUT_CHAR(':');
|
|
if (msg[0] != ' ')
|
|
{
|
|
UNITY_OUTPUT_CHAR(' ');
|
|
}
|
|
UnityPrint(msg);
|
|
}
|
|
UNITY_FAIL_AND_BAIL;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
|
|
{
|
|
UNITY_SKIP_EXECUTION;
|
|
|
|
UnityTestResultsBegin(Unity.TestFile, line);
|
|
UnityPrint("IGNORE");
|
|
if (msg != NULL)
|
|
{
|
|
UNITY_OUTPUT_CHAR(':');
|
|
UNITY_OUTPUT_CHAR(' ');
|
|
UnityPrint(msg);
|
|
}
|
|
UNITY_IGNORE_AND_BAIL;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
void setUp(void);
|
|
void tearDown(void);
|
|
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum)
|
|
{
|
|
Unity.CurrentTestName = FuncName;
|
|
Unity.CurrentTestLineNumber = FuncLineNum;
|
|
Unity.NumberOfTests++;
|
|
if (TEST_PROTECT())
|
|
{
|
|
setUp();
|
|
Func();
|
|
}
|
|
if (TEST_PROTECT() && !(Unity.CurrentTestIgnored))
|
|
{
|
|
tearDown();
|
|
}
|
|
UnityConcludeTest();
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
void UnityBegin(void)
|
|
{
|
|
Unity.NumberOfTests = 0;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
int UnityEnd(void)
|
|
{
|
|
UnityPrint("-----------------------");
|
|
UNITY_PRINT_EOL;
|
|
UnityPrintNumber(Unity.NumberOfTests);
|
|
UnityPrint(" Tests ");
|
|
UnityPrintNumber(Unity.TestFailures);
|
|
UnityPrint(" Failures ");
|
|
UnityPrintNumber(Unity.TestIgnores);
|
|
UnityPrint(" Ignored");
|
|
UNITY_PRINT_EOL;
|
|
if (Unity.TestFailures == 0U)
|
|
{
|
|
UnityPrint("OK");
|
|
}
|
|
else
|
|
{
|
|
UnityPrint("FAIL");
|
|
}
|
|
UNITY_PRINT_EOL;
|
|
return Unity.TestFailures;
|
|
}
|