80 lines
2.8 KiB
C
80 lines
2.8 KiB
C
//- Copyright (c) 2010 James Grenning and Contributed to Unity Project
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/* ==========================================
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Unity Project - A Test Framework for C
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Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
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[Released under MIT License. Please refer to license.txt for details]
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========================================== */
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#ifndef UNITY_FIXTURE_H_
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#define UNITY_FIXTURE_H_
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#include "unity.h"
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#include "unity_internals.h"
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#include "unity_fixture_malloc_overrides.h"
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#include "unity_fixture_internals.h"
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int UnityMain(int argc, char* argv[], void (*runAllTests)());
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#define TEST_GROUP(group)\
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int TEST_GROUP_##group = 0
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#define TEST_SETUP(group) void TEST_##group##_SETUP()
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#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN()
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#define TEST(group, name) \
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void TEST_##group##_##name##_testBody();\
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void TEST_##group##_##name##_run()\
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{\
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UnityTestRunner(TEST_##group##_SETUP,\
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TEST_##group##_##name##_testBody,\
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TEST_##group##_TEAR_DOWN,\
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"TEST(" #group ", " #name ")",\
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#group, #name,\
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__FILE__, __LINE__);\
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}\
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void TEST_##group##_##name##_testBody()
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#define IGNORE_TEST(group, name) \
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void TEST_##group##_##name##_testBody();\
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void TEST_##group##_##name##_run()\
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{\
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}\
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void TEST_##group##_##name##_testBody()
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#define DECLARE_TEST_CASE(group, name) \
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void TEST_##group##_##name##_run()
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#define RUN_TEST_CASE(group, name) \
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DECLARE_TEST_CASE(group, name);\
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TEST_##group##_##name##_run();
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//This goes at the bottom of each test file or in a separate c file
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#define TEST_GROUP_RUNNER(group)\
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void TEST_##group##_GROUP_RUNNER_runAll();\
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void TEST_##group##_GROUP_RUNNER()\
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{\
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TEST_##group##_GROUP_RUNNER_runAll();\
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}\
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void TEST_##group##_GROUP_RUNNER_runAll()
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//Call this from main
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#define RUN_TEST_GROUP(group)\
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void TEST_##group##_GROUP_RUNNER();\
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TEST_##group##_GROUP_RUNNER();
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//CppUTest Compatibility Macros
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#define UT_PTR_SET(ptr, newPointerValue) UnityPointer_Set((void**)&ptr, (void*)newPointerValue)
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#define TEST_ASSERT_POINTERS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_PTR(expected, actual)
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#define TEST_ASSERT_BYTES_EQUAL(expected, actual) TEST_ASSERT_EQUAL_HEX8(0xff & (expected), 0xff & (actual))
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#define FAIL(message) TEST_FAIL((message))
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#define CHECK(condition) TEST_ASSERT_TRUE((condition))
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#define LONGS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT((expected), (actual))
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#define STRCMP_EQUAL(expected, actual) TEST_ASSERT_EQUAL_STRING((expected), (actual))
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#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_FLOAT_WITHIN(((expected), (actual), (delta))
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void UnityMalloc_MakeMallocFailAfterCount(int count);
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#endif /* UNITY_FIXTURE_H_ */
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