355 lines
21 KiB
C
355 lines
21 KiB
C
/* ==========================================
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Unity Project - A Test Framework for C
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Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
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[Released under MIT License. Please refer to license.txt for details]
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========================================== */
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#ifndef UNITY_INTERNALS_H
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#define UNITY_INTERNALS_H
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#include <stdio.h>
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#include <setjmp.h>
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//-------------------------------------------------------
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// Int Support
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//-------------------------------------------------------
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#ifndef UNITY_INT_WIDTH
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#define UNITY_INT_WIDTH (32)
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#endif
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#ifndef UNITY_LONG_WIDTH
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#define UNITY_LONG_WIDTH (32)
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#endif
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#if (UNITY_INT_WIDTH == 32)
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typedef unsigned char _UU8;
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typedef unsigned short _UU16;
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typedef unsigned int _UU32;
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typedef signed char _US8;
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typedef signed short _US16;
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typedef signed int _US32;
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#elif (UNITY_INT_WIDTH == 16)
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typedef unsigned char _UU8;
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typedef unsigned int _UU16;
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typedef unsigned long _UU32;
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typedef signed char _US8;
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typedef signed int _US16;
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typedef signed long _US32;
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#else
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#error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
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#endif
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//-------------------------------------------------------
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// 64-bit Support
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//-------------------------------------------------------
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#ifndef UNITY_SUPPORT_64
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//No 64-bit Support
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typedef _UU32 _U_UINT;
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typedef _US32 _U_SINT;
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#else
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//64-bit Support
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#if (UNITY_LONG_WIDTH == 32)
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typedef unsigned long long _UU64;
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typedef signed long long _US64;
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#elif (UNITY_LONG_WIDTH == 64)
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typedef unsigned long _UU64;
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typedef signed long _US64;
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#else
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#error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
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#endif
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typedef _UU64 _U_UINT;
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typedef _US64 _U_SINT;
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#endif
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//-------------------------------------------------------
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// Pointer Support
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//-------------------------------------------------------
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#ifndef UNITY_POINTER_WIDTH
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#define UNITY_POINTER_WIDTH (32)
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#endif
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#if (UNITY_POINTER_WIDTH == 32)
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typedef _UU32 _UP;
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
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#elif (UNITY_POINTER_WIDTH == 64)
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typedef _UU64 _UP;
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
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#elif (UNITY_POINTER_WIDTH == 16)
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typedef _UU16 _UP;
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
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#else
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#error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
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#endif
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//-------------------------------------------------------
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// Float Support
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//-------------------------------------------------------
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#ifdef UNITY_EXCLUDE_FLOAT
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//No Floating Point Support
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#undef UNITY_FLOAT_PRECISION
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#undef UNITY_FLOAT_TYPE
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#undef UNITY_FLOAT_VERBOSE
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#else
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//Floating Point Support
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#ifndef UNITY_FLOAT_PRECISION
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#define UNITY_FLOAT_PRECISION (0.00001f)
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#endif
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#ifndef UNITY_FLOAT_TYPE
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#define UNITY_FLOAT_TYPE float
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#endif
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typedef UNITY_FLOAT_TYPE _UF;
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#endif
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//-------------------------------------------------------
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// Output Method
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//-------------------------------------------------------
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#ifndef UNITY_OUTPUT_CHAR
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//Default to using putchar, which is defined in stdio.h above
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#define UNITY_OUTPUT_CHAR(a) putchar(a)
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#else
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//If defined as something else, make sure we declare it here so it's ready for use
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extern int UNITY_OUTPUT_CHAR(int);
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#endif
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//-------------------------------------------------------
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// Footprint
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//-------------------------------------------------------
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#ifndef UNITY_LINE_TYPE
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#define UNITY_LINE_TYPE unsigned short
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#endif
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#ifndef UNITY_COUNTER_TYPE
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#define UNITY_COUNTER_TYPE unsigned short
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#endif
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//-------------------------------------------------------
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// Internal Structs Needed
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//-------------------------------------------------------
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typedef void (*UnityTestFunction)(void);
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#define UNITY_DISPLAY_RANGE_INT (0x10)
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#define UNITY_DISPLAY_RANGE_UINT (0x20)
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#define UNITY_DISPLAY_RANGE_HEX (0x40)
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#define UNITY_DISPLAY_RANGE_AUTO (0x80)
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typedef enum
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{
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UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
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UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,
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UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,
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UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,
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#ifdef UNITY_SUPPORT_64
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UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,
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#endif
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UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
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UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,
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UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,
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UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,
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#ifdef UNITY_SUPPORT_64
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UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,
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#endif
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UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX,
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UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX,
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UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX,
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#ifdef UNITY_SUPPORT_64
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UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX,
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#endif
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} UNITY_DISPLAY_STYLE_T;
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struct _Unity
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{
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const char* TestFile;
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const char* CurrentTestName;
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_UU32 CurrentTestLineNumber;
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UNITY_COUNTER_TYPE NumberOfTests;
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UNITY_COUNTER_TYPE TestFailures;
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UNITY_COUNTER_TYPE TestIgnores;
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UNITY_COUNTER_TYPE CurrentTestFailed;
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UNITY_COUNTER_TYPE CurrentTestIgnored;
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jmp_buf AbortFrame;
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};
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extern struct _Unity Unity;
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//-------------------------------------------------------
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// Test Suite Management
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//-------------------------------------------------------
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void UnityBegin(void);
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int UnityEnd(void);
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void UnityConcludeTest(void);
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
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//-------------------------------------------------------
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// Test Output
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//-------------------------------------------------------
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void UnityPrint(const char* string);
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void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
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void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);
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void UnityPrintNumber(const _U_SINT number);
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void UnityPrintNumberUnsigned(const _U_UINT number);
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void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
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#ifdef UNITY_FLOAT_VERBOSE
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void UnityPrintFloat(const _UF number);
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#endif
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//-------------------------------------------------------
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// Test Assertion Fuctions
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//-------------------------------------------------------
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// Use the macros below this section instead of calling
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// these directly. The macros have a consistent naming
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// convention and will pull in file and line information
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// for you.
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void UnityAssertEqualNumber(const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertEqualIntArray(const _U_SINT* expected,
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const _U_SINT* actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertBits(const _U_SINT mask,
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const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualString(const char* expected,
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const char* actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualStringArray( const char** expected,
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const char** actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualMemory( const void* expected,
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const void* actual,
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const _UU32 length,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertNumbersWithin(const _U_SINT delta,
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const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityFail(const char* message, const UNITY_LINE_TYPE line);
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void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
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#ifndef UNITY_EXCLUDE_FLOAT
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void UnityAssertFloatsWithin(const _UF delta,
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const _UF expected,
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const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualFloatArray(const _UF* expected,
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const _UF* actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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#endif
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//-------------------------------------------------------
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// Basic Fail and Ignore
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//-------------------------------------------------------
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#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line);
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#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line);
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//-------------------------------------------------------
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// Test Asserts
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//-------------------------------------------------------
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#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
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#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message)
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#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message)
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#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
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#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
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#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
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#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
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#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
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#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
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#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
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#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
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#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
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#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
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#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
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#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
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#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
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#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
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#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
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#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
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#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
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#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
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#ifdef UNITY_SUPPORT_64
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#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
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#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
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#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
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#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
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#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
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#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _U_SINT*)(expected), (const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
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#endif
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#ifdef UNITY_EXCLUDE_FLOAT
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
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#else
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#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
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#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
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#endif
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#endif
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