fixed invalid distance calculation for collision_circle
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@ -127,7 +127,7 @@ bool collision_circle(const Vector3d &vehicle, const Vector3d &obstacle)
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Vector3d delta = vehicle - obstacle;
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return delta.norm() < minDistance; /* Collision occured if distance (r) is smaller than 1 */
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return delta.head(2).norm() < minDistance; /* Collision occured if distance (r) is smaller than 1 */
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}
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double collision_probability(CollisionFunction cfunc, MultivariateNormalDistribution &vehicle, MultivariateNormalDistribution &obstacle)
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